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Dev blog: New level system

Started by throwing out the old levels, starting over is both scary and refreshing:

I wanted to do a easy tile editor, each tile is 8by8 blocks in size

First trial to use the tiles on the world

Added roads

Made it generate random terrain models

The ground was too flat so I added a noise map

Made it put different materials on different heights

Roughed up the road by randomly adding blocks at the road edges

Used a similar trick to make the walls look less sterile

That was the easy part - redoing all the old levels is going to take a while.