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[BETA] Stability improvements!

Good news, everyone: The next stable version of Fine Sweeper is well on its way and I am making good progress eliminating bugs that have been hiding from my wrath for a long time now. The current beta is now ready for a test drive.

If you want to participate in the beta channel, you can find a step-by-step guide for it here. Should you encounter something unusual, please report to the Forum.

And did I mention that you'll get the Fine Sweeper Original Soundtrack with it as well? ;)

The beta is in version 1.1.3.72 and should be fully functional (even more so than the current “live” build that's on version 1.1.3.68), but beware:

Because of a bug in Fine Sweeper's underlying game engine, Game Maker Studio, I had to disable the Steam Stats counting, so please be aware of that if you're hunting those last two achievements. Other than that it's fully functional.

Oh, and happy 2016! :coolness:

Patch Notes 1.1.3.720 (BETA)

Disabled in Beta

  • ⚠️ Steam Stats for number of flagged bombs, detonated bombs and picked-up hearts won't update.

Changed:

  • Tile drawing changes under the hood
  • Internal handling of the game quitting

Fixed:

  • Score display would flicker for some players when triggered a bomb with a player score less than the bomb penalty score
  • When players had no hi-score, the game would display "-1" instead of 0.
  • Rare bug that would crash the game when triggering a bomb on a lower-end computer (Please confirm)
  • Crash on exit with Steam still considering the game to be running. (Please confirm)