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Hang in there!

We've seen the messages, and understand your concerns. New and unexpected challenges crop up daily: time, resources, and the all-important "is this any good?" are topics we're talking over daily.

There's always something to be done, but the light's in sight, at the end of the tunnel. We still can't commit to that all-important date, but the home stretch has officially been entered.

On the creative side, final audio's being dropped in daily, we're fine-tuning UI and UX issues, optimizing for VR (a challenge unto itself) and scrubbing the seemingly-never-ending swarm of bugs...

At the same time, we're wrapping up localization (no mean feat, when you're shipping in nine languages), cobbling together material for a proper trailer, submitting to ratings boards (not fun), and reaching out to press and streamers we think might enjoy the game.

Thanks for your patience and support, and cheers to the new year...

Honor Code, Inc.