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Dispatches from the Depths: 9/28

Hi everyone,

to put it mildly, we haven't been as good as we should, about keeping in touch. But we're in the final stretches: the game's being refined rapidly, day by day, and we're looking forward to sharing more — and more frequent — updates with you (Including a trailer) in the weeks to come...

Lately, we've been asked a lot about a launch date. To be honest, we're reluctant to make more promises, as they're easily broken (Exhibit A: our trailer, which mentions a "2014 release").

But rest assured development continues 24/7 (literally: some of the team's based in the SF Bay Area, with the rest spread across several cities in France), and we'll have news to share on this front soon. Most of us have been working on Narcosis for over three years — so we're determined to bring you something special.

If you're looking for even more frequent updates — or feel like helping us get the word out — we hope you'll join us on Facebook and/or Twitter.

Some recent developments:

  • Our French team just wrapped up a three week workshop in Angoulême. We only see one another a few times a year, so it was a great chance to get together, and a lot accomplished. Pics here, if you're curious.
  • At the same time, we wrapped our second and final VO recording session — below's a photo of voice actor Jeff Mattas, and a mystery guest...
  • In addition to numerous visual and UX changes, here are some cool new features recently added to the game:
  • VFX: ink and blood, storms and particles...
  • First-person animations: flare-launching, knife-swinging, object-collecting and...
  • DYING.