Developer postOriginal post (opens in a new tab)

Dispatches from the Depths: 10/19

Hi everyone,

we're still crunching away, but wanted to share a few more updates with you...

RECENT EVENTS:
While Narcosis wasn't officially demo'd at Oculus Connect 3, the organizers were kind enough to invite us to come and check out all the cool stuff they've got lined up. For us, one of the more exciting announcements was the Asynchronous Spacewarp feature, which enables VR games to run on a broader spectrum of hardware. We've been testing it out, and the results have been promising (although, of course, VR's not needed to experience Narcosis...)

A few of us managed to sneak off to demo the game at Indiecade alongside seven other "VR Selects." The crowd was cool, the reception was warm, and we even managed a few moments to check out our peers' games and experiences, including Daydream Blue, Floor Plan, Giant Cop, Irrational Exuberance, Mare, and SUPERHYPERCUBE.

In a few weeks we'll be back in L.A. at the Unity '16 Conference... And finally, for our friends in Europe: we're still waiting on the official go ahead to announce the details, but looking forward to sharing details on our next public showing there... soon.

OTHER UPDATES:

  • In addition to the big ol' backlog of bugs and polish items we're working through, we're still steadily layering lots of new SFX, animations and sound effects into the game. Each of these brings nice new layers of — wait for it — depth to the whole "stranded at the bottom of the sea" vibe.
  • Localization is in full-swing: (text) translations are nearly complete for French, Italian, German, Spanish, Russian and Japanese, and we recently added Brazilian Portuguese, Polish and Turkish into the mix. Narcosis is a largely ambient, solitary experience, but narrative's been a key part of the equation from the start — we're looking forward to sharing it with as many players as we can, when the game goes live.
  • We're finally finding the time to start working on some "out of game" features, including achievements, trading cards and badges, and...
  • ...debating whether (and how) to release a "Collector's Edition" of the game — if you have opinions on special packages, we'd love to hear them...

    Don't forget to follow us via Facebook and/or Twitter for more — and more frequent — updates!

    — Honor Code

    Some sexy spreadsheets

    And last but not least: a screenshot, to keep you up at night...