Custom difficulty arrives in this week's Granvir: Zero Front update! All gameplay settings tied to difficulty can now be adjusted from the new Custom difficulty level. Existing settings such as depots containing ammo, have also received new options to include larger ammunition stacks. A handful of new settings have also been added including toggleable shop access cost, Granvir modification cost and extra supply pod drops.
Custom difficulty presets for each existing difficulty can be utilized to provide a baseline to make adjustments from. Keep in mind a custom difficulty mirroring the effects of the same regular difficulty will not unlock difficulty based achievements but all other progress such as discovered parts and campaign completion will be recorded normally.
Let me know what custom difficulty settings you'll be using the most and what new settings you would like to see. Now that all existing difficulty features are adjustable, new modifiers can be prioritized.

2.7.0
Custom Difficulty Settings
Escalation over Time
Escalation per Mission
Base Threat Level
Threat Level Scaling
Hours per Rest
Shop Access Time
Starting Credits
Bounty Multiplier
Repair Cost
Project Cost
Enemy Strength
Boss Strength
Enemy Targeting Time
Cargo Size
Carry Over Part Count
Loss Condition
Fall Damage
Rally Manpower Multiplier
Friendly Fire
Enemy Squadron Count
Depot Ammunition Amount
Fixes
Fixed grapples continuing to pull if the attached part is destroyed while grappling.
