Hi everyone, Szanny here!
The moment has arrived—The AI Bubble is officially released on Steam! As you might notice from the version number v0.95, the game still needs just a few more days "in the oven" to reach the 1.00 milestone. I am committed to polishing every remaining detail and fixing any lingering issues by next week. In the meantime, the game is fully playable and packed with new content!
Here is what’s new in the release build:
New Content & World Expansion
New Map: Explore a brand-new environment—the Casino!
New Challenges: Face off against a new Boss and several new enemy types.
Cursor Waves: The "Cursor" enemy waves now scale with time—the longer you survive, the more cursors will hunt you down.
New Upgrades & Balance
New Upgrade - Firmware Update: Grants a flat +10% damage boost to all weapons.
The Nuclear Option: Previously known as "Power Up," this upgrade has a brand-new icon and name. It now provides a 10% total damage bonus (down from 15%), but it applies to all damage sources, not just weapons.
Refined Combat: Ranged enemies will now properly stop moving before taking a shot, giving you a window to react.
Visuals & Quality of Life
Smaller Player Hitbox: We’ve tightened the player hitbox to give you a fairer chance at dodging projectiles and enemies.
Dynamic Damage Text: Damage numbers now dynamically change in size and color based on how much damage you are dealing.
Player Aura: Added a new animation for the player’s aura to make it more visually distinct.
Audio Fixes: Resolved an issue where the Main Menu music wouldn't play after leaving a level.
Bug Fixes
FPS Limit: Fixed a bug regarding the FPS limit settings.
Magnet Fix: Fixed an issue where the Magnet was not correctly attracting items.
General Stability: Various small balance tweaks and performance fixes.
Thank you all for being part of this journey. This is just the beginning for The AI Bubble—go jump in and let me know what you think!
See you in the simulation, Szanny