Hi everyone, Szanny here with a quick follow-up patch to improve your experience!
Following the demo launch and your recent feedback, we’ve pushed v0.56 to address some balance issues and a nasty bug that was making Hard Mode a bit too hard.
Bug Fixes
Hard Mode: Fixed a critical bug where players were being killed instantly upon taking a single hit in Hard Mode.
Balance Changes
"Quick Call" Nerf: To keep the early game challenge intact, the "Quick Call" upgrade has been adjusted. It now provides 2 HP per level (previously 3 HP).
Visual Improvements
EXP Orb Merging: We’ve refined the way experience orbs behave. Orbs will now wait 1 second before merging, and we’ve added a merge animation. This ensures you can clearly see when an enemy drops experience, preventing that "empty-handed" feeling after a kill.
Thank you for the quick feedback on the demo! These small tweaks help us get the game into the best shape possible for the upcoming Open Beta.