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Update 8.5.2025

Hi everyone,

We're pleased to launch another update today featuring more new additions, improvements and fixes to Cue Club 2. Please see below for a full breakdown of new content.

SNOOKER

  • Added ability to concede when an AI player is at the table and ahead on points, and you require snookers. Go to 'Game > Match Information > Concede Game'.
  • Added red colour to score box to warn when a player requires snookers to win. Click on the score box to give more detailed information.
  • Fixed issue where unlocking high break achievement after a foul or at end of a frame would freeze the game.

14.1 STRAIGHT POOL

  • Added rule variation to allow player to respot cue ball anywhere on table after opponent pots the cue ball. See 'Game Rules > Rule Variations > 14.1 Straight Pool'.
  • Fixed issue where 'Safety' button would appear after a serious foul re-rack, and ball / pocket nomination was turned off in rule variations.
  • Fixed issue where unlocking high run achievement after a foul or at end of a frame would freeze the game.
  • Fixed issue where in-game rule variations would not always display correct settings in menus.

GAMEPLAY

  • Added keyboard 'U' key to speed up the current AI opponent shot to 4x speed. On a gamepad press the right bumper button. This can make games faster with less waiting time.
  • Fixed issue where score box remained highlighted after moving pointer outside the active area.
  • Fixed issue where it was possible to play a shot using 'C' key when cue ball was still raised in the air after dragging it directly over an object ball.
  • Fixed issue where zoom out was not possible with middle mouse button click when hovering over an object ball in practice mode (fast aiming turned on).

CUES

  • Re-adjusted cue length relative to table size. Note, there is a cue length reducing option at 'Options > Tables & Equipment > Cues > Global Settings > Length Reduction'. Default value is now 35%.
  • Added new 45% and 50% settings to above length option.
  • Slightly reduced perspective scaling effect when cue is elevated high in 2D overhead mode.

MULTIPLAYER

  • Fixed issue where lobby info screen could not be closed by clicking 'X' button if virtual players are not invited into the lobby.

MISCELLANEOUS

  • Improvements to localised game text.
  • Other minor fixes and enhancements.