Hey everyone!
We’re back — and a few days early this time! This update brings some major new systems, a bunch of fresh evolutions, and several new maps to shake things up. Let’s get into it.
🌟 Introducing: Prime Evolutions
The biggest addition in this update is the first pass of our Prime Evolution system!
Prime Evolutions are selected only in the first round and set the tone for your entire match. Think of them as your core combat identity for the run.
Here’s what’s currently available:
Mono-Core A single, high-damage shot to start your run strong and precise.
Thermal Overdrive (New) Machine-gun-like firing with rapid shots, low damage, and an overheat risk if you hold down the trigger too long.

Shotgun The classic close-range burst returns — now reworked into a Prime Evolution slot.
Plasma Condenser (New) Charge your weapon using all available heat for a massive projectile. More heat = more damage and size.

More Prime Evolutions are already in the works and will roll out in the next update!
🧬 New Evolutions
Energy Shell Burst – Convert your shield into a short-range explosion that can shock enemies.

Enhanced Servos – A straightforward movement speed boost.
Kinetic Absorption – Gain a speed burst when you take damage.
Heat Sink Array – Increases your heat capacity, allowing for longer fire windows.
Plasma Fragmentation – Adds more projectiles to Shotgun blasts.
D7 Spread Enhancer – Tightens spread for more focused Shotgun damage.
Momentum Core – Projectiles grow in size and damage the farther they travel.
🗺️ New Maps
You asked for more maps — and we delivered!
Cyber City (formerly Mega City) A massive, multi-zone map containing four regions: Warehouse, Downtown, Power Plant, and Residential.

Biolab A tight, vertical map where players spawn underneath and use a launch tube to jump into the fight.

Bounce House A medium-sized arena packed with launch pads for wild angles and chaotic plays.

Containment A close-quarters map featuring tight container corridors and a single-exit spawn room you’ll need to figure your way out of.

🐛 Backend Fight Continues
We’ve been hammering on some stubborn bugs — especially the one that caused players to get stuck on the “Waiting for players to load” screen.
Good news: in internal testing, it only happened once across several hours of gameplay. The fix primarily helps players with higher ping, but we’ll keep pushing until it's 100% gone.
Also, a few evolutions received backend changes to align with newer systems — they should still feel the same during gameplay.
🧭 What’s Next?
Here’s a sneak peek at what we’re working on for the next update:
More Prime Evolutions — we’ve got some surprises coming.
UI for Prime Evolutions — so you’ll know exactly what you’re picking and how it works.
More Maps — we’re closing in on the 20 map milestone.
Continuing polish as we move closer to Beta status.
Thanks again for playing, sharing feedback, and helping us build something awesome. Join our Discord for full patch notes and community play sessions!
See you in the arena,
— Kemlage 💾
