Additions
Added new faction: Harmony Sect.
Added the following faction personalities: Cautious, Expansionist, and Diplomatic. Factions will behave differently in terms of diplomacy based on their personality.
Added 15 new units to Principality of Aeternum.
Added 14 new units to Aeternum Rebels.
Added 1 new unit to the mercenary pool.
Added option to sort by level or type in the Workers menu.
Added window mode, and resolution options. (Keep in mind the game was made with a 16:9 aspect ratio in mind so resolutions that don't use that aspect ratio may cause the UI to look off.)
Changes
Improved general load times by about 45%.
Early game load times improved by 98%. (Late game load times are still pretty long. I'll continue working on it.)
Improved faction selection in the new game menu to give more information on factions.
Updated the character sprites of 5 units.
Moved 6 units from the mercenary pool to the Aeternum Rebels.
Moved 1 unit from the mercenary pool to the Principality of Aeternum.
Changed the description of Novice Knight, Tower Guard, and Guard Captain to better fit the lore of their faction.
Updated the research menu.
Changed it so archers and magicians will use skills on structures.
Increased the amount gained from the gathering efficiency research item, and increased its max level to 20.
Lowered wood costs for upgrades.
Fixes
Fixed an issue that could potentially lead to a crash after loading a game.
Fixed some diplomacy text that was using the incorrect text.
Fixed town name changes not accepting names with spaces.
Fixed key bindings activating when typing in a new town name.
Fixed garrison multi selection not working properly.
Fixed garrisons sometimes displaying duplicate units.
Fixed error/warning messages not being visible when in a menu.
Fixed lag spike when structures were placed on larger map sizes.
Fixed the issue where a unit would only level up once after killing a high level unit despite gaining enough experience to level up multiple times.
Fixed loading custom units replacing current units.
Fixed upgrade costs of newly built resource buildings being higher than they should be.
Fixed research selection being reset whenever research is completed, or when the menu was closed.
Fixed units targeting other allied units.
Fixed resource buildings starting with full resources after loading a saved game.
Fixed forest/mountain tiles being reset when loading a saved game.
Fixed not being able to assign multiple workers to a town at once.
Known bugs
*These are bugs that I know about but are difficult to reproduce. I took steps to fix them but can't really confirm that they've been fixed. So if you run into these issues again please report that they are still active. Thanks.
Mercenary refresh timer not being refreshed after loading a game.
Not being able to upgrade workers in certain situations.
