A new Update!
Here is a new version that will help you avoid two blockers (the key - in a rare situation in the Temple lvl 3 and another situation when falling in another section of the Cave Lvl 1)
Here is the list of fixes and improvements:
- The quest for the sample is now fixed.
- The Solid key issue has been fixed. If you managed to reach the Temple lvl3 without collecting all loots, you might have two bags in some of the sections. We updated the loot, but if you saved a previous version, then the loot will be duplicated (safer than deleting your game). If you managed to already open the door (to reach the puzzle with the 4 levers), this fix is not for you.
- In the Caves Lvl1, you could be stuck if you fall in the traps in one of the Mage section. This has been fixed (teleport + falling outside of the world).
- Now when you cast the spell Return Home, you can cast other spells when you reload your level (all spells were disabled).
- Now the spell Return Home is available at the level 10.
- The spell Show Secret is now available at the level 15.
- Stone arrow spell cool down has been lowered.
- Changed spell description for the lightning spells.
- Added a duration description for a few spells.
- Now the spells that you can use to buff your equipement have the proper timing (the duration in the spell panel is also correct now).
- The regeneration spells have been tweaked.
- There was an issue with the potions in the inventory (half of the UI was disappearing). This is now fixed.
- We added the poison potions in the store (there was only the healing and the mana potion).
- Fixed the prices for the potions in the merchant store.
- The "+" icon to let you know you have points to spend in your character is now removed when you press "esc" and have no more points to spend.
- Damages are now rounded correctly (no more decimal).
- We added a dark stone in the Cave lvl1. The respawn is fast and you need to destroy the stone if you don't want to see enemies again :)
- Now in NG+, the player receives more XP than before.
- In Insane, the difficulty has been lowered, but the damages done by the creature are still high.
- Some skeletons had a block ability, it has been removed as they don't have shields.
- The floating stones don't block anymore.
- The bestiary requirements to unlock the creatures have been lowered.
This is it for now, but we still have more items on our list and the map issue hasn't been resolved yet.
We hope you like the new fixes and changes.
Have a good week-end :)