Here is another dev update:
We have been working on few things we hope you'll enjoy. A beta version will be released soon for you to help us identify major bugs and give use more time before we publish this version to everyone. Major elements (like the save game) have been changed and we want to make sure it doesn't break the game.
So, here are the details:
Improvements:
- The save games have been modified. You know have three save games available.
- We changed the way the saves actually work. You will need to save your game (like most of the other games) as you progress, otherwise your game progression will be lost. The game won't save your progress when you quit the game or when you go back to the main menu as it used to do it before.
- Level of difficulty has been tweaked. You now get more xp when you select a higher difficulty (debatable?). The creatures are doing more damages and have more resistances and when you respawn (after dying), your health is lower.
- Three more levels have been added to the game (Mine Theme) with a new gameplay element.
- A new creature has been added to the mines level.
Fixes:
- Fixes some streaming issues in the different levels
- Some potions didn't have the correct setup (health and mana were mixed up)
- A minor update on the audio part. A lot of sounds were playing even if the volume was set to zero. Now the audio clips are disabled if you are far away.
- Some collisions have been updated for the decorations in the levels.
- The map now has the correct information (some items were not flagged correctly)
- The loot interaction distance has been increased to support situation when the loot is almost out of screen.
- All the spell texts have been shorten to support both french and english version ("Spell Book of" has been removed).
- Fixed issues with the buy and sell audio sound in specific situations.
- A bug with the alcoves have been fixed (for the red orbs).
Thanks!