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Dev Update #6

Hi There,

We wanted to let you know that we have been working on the two last levels of the game. We are now in the process of working on the Boss Fight :)

We have been fixing a lot of minor bugs (about 30 of them - we won't list them all). None of them are major, but it will make the game more polish at the end.

Here are some major improvements and fixes:

Improvements

  • From the feedback, we added tooltip on the icons for the Skills and the Spells. Simple Tooltip is also available for the UI in-game.
  • In the merchant section, we added the description for the spell, so you don't need to click on it. It tells you what the effect is.
  • The game pauses when you enter the Option Menu (but not when you go in your other menus!)
  • We added a message that pops up now when you complete a quest.
  • Changed some descriptions for the Skills
  • Changed "Resume" for "Load" in the save game menu (that was confusing).
  • Cool down replaces now "attack speed" text
  • Staff description is now changed
  • Binding Stone now has a sound when you teleport yourself to another binding stone
  • Some tutorials have been updated and a new one has been added for the Dark Stone.

Fixes:

  • We fixed keys issue (for the binding key option menu) when using special characters that are not recognized by Unity.
  • Fixed chests in the Mines that were not accessible
  • Fixed some issues with the Quests and rewards.
  • Fixed some issues with the cursors when you reload the game
  • Fixed some typos in French
  • Fixed some audio issues
  • Fixed "very rare" items that were not created properly.

Thanks!