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0.1.34 - Game On

It’s game time, Savages.
In this patch, and over the next few weeks, we will be trying out significant changes to the flow and progression of our core gameplay, with the goal of improving the overall fun factor for veterans and new players alike. Nothing we do now will be set in stone, and we expect to be iterating heavily based on your feedback - now is the time to make your voice heard! We do ask that you give any changes a fair chance and keep your feedback constructive - let’s make Savage great together!

Balance:

Commanders now have access to a Scout ability, powered by your main base. This ability reveals an area of the map for 10s and highlights any enemies for your team. Upgrading your main base upgrades this ability automatically.

Healers can now carry 1 item.
Healers now gain 500 gold for reviving and a small amount for effective healing.
Healers revive is now much faster to cast, but has slightly shorter range and a 10s cooldown.
Chaplains shield has been buffed, increasing it’s size.

Spawn points now store ‘recharge’ health per player, which regenerates slowly while the player is not inside a spawn point. Players can use this to occasionally heal to full health by entering a spawn point, but will not be able to do this more than roughly once per minute.

Neutral NPCs aggro radius has been seriously nerfed, as has the Monkit’s damage.

Kills now deposit gold directly into the killing players storage (no picking up gold coins). We now balance the gold value of a kill based on the weapon used, e.g. Melee kills are 100% value, medium ranged weapons are 50% value, long range weapons are 33% value.
Kill assists award gold at a rate of 35% of a kill.

Added a base gold drip: all players receive a small amount of gold every 15s. This gold is not taxed.

Defensive towers (Shield, Wind, Shock) now have a pool of energy used to defend against attacks that regenerates over time. This allows towers to be overwhelmed by sustained coordinated fire.
Each team now has a cap of 10 total towers. This cap starts at 6 and increases by 2 for the first two expansions.

Sniper weapons (Lightning and Marksman’s Bow) now require more skill to use effectively, while their movement inaccuracy penalty was decreased; the Marksman’s Bow is now affected by gravity and requires you to account for bullet drop, and Lightning now marks a spot on the ground that will be struck by lightning half a second later, giving your target a brief opportunity to dodge.

Mining gold is now 5x more effective. This was previously a terrible trap for new commanders, and should now instead be a situationally viable option.

Splash damage is now occluded in a sensible manner.

Holding down shift to sprint while out of stamina will now provide the movement speed increase equivalent of rapidly switching between allowing it to regen and sprinting. Previously this would result in no regen and no movement speed increase.

Behemoth building damage rescaled to be slightly more effective before level 8, but not receive as big a buff upon reaching level 8.

Increased the speed of human siege vehicles slightly.

Art:

  • Created shiny new effects for Tempest, Frostbolts, and Lightning.
  • Updated animations for the Savage and Nomad.
  • Updated visuals for Chaos Bolt model.
  • Updated animations for Ember and Tempest.
  • Morning rock texture changed so they aren't blurry up close. Visual touch ups in a few areas.
  • LostHills rock textures updated.

General:

  • Bots now simulate reaction time and make decisions based on the previous state of their target (like a human would), resulting in them being vulnerable to juking but slightly more accurate if the target is running in a straight line (don’t do that).
  • Added an alert if your display drivers are very old.
  • The scoreboard now displays assists.
  • Created tools for handling toxic behaviour. Don’t expect a warning if you’re being a dick.
  • Razing structures will now subtract the experience and score awarded for creating them.
  • Updated Bunker minimap.
  • Removed the Officer aura glow (still has the decals on the ground).
  • Added an interface option to disable receiving custom player chat (preset messages still work).
  • You can now enter control sensitivity values up to 10.
  • Updated translation credits.

Fixes:

  • Fixed many client and server crashes.
  • Fixed many stat submission bugs relating to disconnecting and reconnecting.
  • Fixed some occurrences of stats being slightly out of sync.
  • Fixed healing stat.
  • Fixed killing blow on buildings not awarding gold and experience.
  • Fixed player kill assist stat.
  • Fixed commanders being able to destroy spawn flags.
  • Fixed many minor warnings.
  • Fixed some issues with a player not being able to take Command sometimes.
  • Fix derpy doubleclick on active spawn.
  • Don’t try to equip denied requests.
  • Fix missing projectile names.

Hotfix:

  • Sacrifice wasn't dealing damage.
  • Bot officer auras weren't working.