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Patch 0.1.31

Engine Updated:

  • We updated our engine to Unreal 4.12 (from 4.11).
  • This update contains network improvements, foliage scalability, and anti-speedhack fixes.
  • This was a big change, so there may be a few things to fix this week.

Balance:

  • Sixth sense now reveals nearby enemies for allies too.
  • Humans are no longer slowed by simply having a ranged weapon selected (was 10% on most weapons, 30% on marksman's bow).
  • All units are now slowed by 15% while zooming/scoping with a ranged weapon.

Changes and Additions:

  • Many map elements are now hidden for commander view, allowing better vision of the battlefield in; Morning, Bunker.
  • Added some dedicated Newbie AI Commander servers, can only join these with <= 20 games played.
  • Greek localization added.
  • Polish localization updated.
  • Improved tooltips for many items, e.g. explaining stacking rules and explaining what the disruptor actually does.
  • Added network error for d/cing from server.
  • Added helper messages about muting players.
  • Added helper messages about votes.
  • Added in new roof to Morning, touched up on a few materials.
  • Updated post-processing effects for Eden.
  • Added melee attack swoosh effects.
  • Added more detailed death event log.
  • Increased default network bandwidth from 10kb/s to 20kb/s, added an option for this under gameplay.
  • Voice lines from the communication wheel or quick spots are now spatialized if the player is nearby.
  • Added impeach progress messages to chat.
  • Updated Eden center area props.
  • Updated Beast first person ranged weapon animations.
  • Added Foliage scalability settings.
  • Officer aura now has an effect. Health regen buffed from 2/tick to 5/tick. AI Commanders now assign officers.
  • Added look at me animation to votes.

Fixes:

  • Losthills rock collision fixed so projectiles don't blow up in thin air.
  • Fix for chat muting not working sometimes.
  • Stairs collision fixed on Snowblind.
  • Fix for overtime victory going to a random team.
  • Chat backer is always enabled in Snowblind until we get outlines working.
  • Fix commander info height.
  • Hide mini stamina if dead.
  • Fix for death dialog sometimes not knowing what killed you.
  • Fixed many axis keybinding bugs.
  • Fixed a movement component crash.
  • Fix missing materials on lods for siege workshop and shock tower.
  • Fix elected commanders not being cleared after a match, this was allowing players to take comm without a vote.
  • Filter out infinite duration buffs from SCT messages.
  • Server messages are now stored and restored, and use brighter colours .
  • Fixes for AI commanders not respecting warmup takeover time.
  • Vote limit for team votes are per team.
  • Made commander vote stat data more reliable.
  • Fixed size of allies on loadout minimap.
  • Fixed several bugs with removing assigned officers when players leave or swap teams.
  • Loadout scoreboard has votes now.
  • Fix ant trails for practice with bots games.
  • Fix for chat scrolling when wrapped lines are visibile.
  • Fix spawn building not being replicated to commander (was breaking spawn preview locations).
  • Fixed bow and discharger equip animations.
  • Fix height positions on death dialog.
  • Fix server messages not causing chat auto scroll.
  • Fix bot sounds playing in 2d when playing practice vs bots.
  • Fix starting tab highlight in game options.
  • Fixed that weird global sound that played when a relocator failed.
  • Clear lag compensation history after teleporting so that players don't get hit by rewound traces after they have teleported.
  • Revert change that played melee attack anims in predicted reference frame so that other player's impact effect and animation line up.
  • Sound spam fix when killing buildings during practice with bots.
  • Fix resuming from menu if you are both queued to spawn and the match has ended.