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Patch 0.1.31
Engine Updated:
- We updated our engine to Unreal 4.12 (from 4.11).
- This update contains network improvements, foliage scalability, and anti-speedhack fixes.
- This was a big change, so there may be a few things to fix this week.
Balance:
- Sixth sense now reveals nearby enemies for allies too.
- Humans are no longer slowed by simply having a ranged weapon selected (was 10% on most weapons, 30% on marksman's bow).
- All units are now slowed by 15% while zooming/scoping with a ranged weapon.
Changes and Additions:
- Many map elements are now hidden for commander view, allowing better vision of the battlefield in; Morning, Bunker.
- Added some dedicated Newbie AI Commander servers, can only join these with <= 20 games played.
- Greek localization added.
- Polish localization updated.
- Improved tooltips for many items, e.g. explaining stacking rules and explaining what the disruptor actually does.
- Added network error for d/cing from server.
- Added helper messages about muting players.
- Added helper messages about votes.
- Added in new roof to Morning, touched up on a few materials.
- Updated post-processing effects for Eden.
- Added melee attack swoosh effects.
- Added more detailed death event log.
- Increased default network bandwidth from 10kb/s to 20kb/s, added an option for this under gameplay.
- Voice lines from the communication wheel or quick spots are now spatialized if the player is nearby.
- Added impeach progress messages to chat.
- Updated Eden center area props.
- Updated Beast first person ranged weapon animations.
- Added Foliage scalability settings.
- Officer aura now has an effect. Health regen buffed from 2/tick to 5/tick. AI Commanders now assign officers.
- Added look at me animation to votes.
Fixes:
- Losthills rock collision fixed so projectiles don't blow up in thin air.
- Fix for chat muting not working sometimes.
- Stairs collision fixed on Snowblind.
- Fix for overtime victory going to a random team.
- Chat backer is always enabled in Snowblind until we get outlines working.
- Fix commander info height.
- Hide mini stamina if dead.
- Fix for death dialog sometimes not knowing what killed you.
- Fixed many axis keybinding bugs.
- Fixed a movement component crash.
- Fix missing materials on lods for siege workshop and shock tower.
- Fix elected commanders not being cleared after a match, this was allowing players to take comm without a vote.
- Filter out infinite duration buffs from SCT messages.
- Server messages are now stored and restored, and use brighter colours .
- Fixes for AI commanders not respecting warmup takeover time.
- Vote limit for team votes are per team.
- Made commander vote stat data more reliable.
- Fixed size of allies on loadout minimap.
- Fixed several bugs with removing assigned officers when players leave or swap teams.
- Loadout scoreboard has votes now.
- Fix ant trails for practice with bots games.
- Fix for chat scrolling when wrapped lines are visibile.
- Fix spawn building not being replicated to commander (was breaking spawn preview locations).
- Fixed bow and discharger equip animations.
- Fix height positions on death dialog.
- Fix server messages not causing chat auto scroll.
- Fix bot sounds playing in 2d when playing practice vs bots.
- Fix starting tab highlight in game options.
- Fixed that weird global sound that played when a relocator failed.
- Clear lag compensation history after teleporting so that players don't get hit by rewound traces after they have teleported.
- Revert change that played melee attack anims in predicted reference frame so that other player's impact effect and animation line up.
- Sound spam fix when killing buildings during practice with bots.
- Fix resuming from menu if you are both queued to spawn and the match has ended.