Developer postOriginal post (opens in a new tab)

Patch 0.1.8

Changes and Additions:
Updated shaman run and heal animations
Updated textures for legionnaire jug armor
Add effective range feedback for summoner
If you request a character and receive it while at the loadout, swap to it automatically
If your loadout changes while queued to spawn, you will be prompted to confirm it

Optimizations:
Optimized many weapon effects
Optimized camera arm ticks
Optimized order trails
Minor map prop optimizations

Bug Fixes:
Fixed joining on a friend who was in a lobby (would infinite loading screen)
Fix VOIP sound class not being set
Fix legionnaire jug armor
Fix legionnaire axe position
Fix shockwave tower not blocking some projectiles
Fix timing for legionnaires third attack animation
Fix workers not being able to mine south redstone in lost hills
Leave lobby session when successfully entering a match
Fix sixth sense description
Fix damage effect on entropy shrine
Fix initialisation of quick messages when becoming commander and back to FPS
Fix team select showing incorrect number of empty slots (this isn’t the server list bug, sorry!)
Fix commander ability pips staying visible when their building is lost
Fix music restarter
Fix relocator effect for third person

What are we doing?:
We've identified our most expensive processes and are working to optimize them, this may take a little time but should result in fairly dramatic improvements.
We're making general optimizations that will appear every patch.
We've working on commander and player bots, and ways to use these to help new players get in to Savage.
We're taking feedback on balance, check out the general discussion forum to have your say!