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Patch 0.1.26 + 0.1.27

Update: Deployed hotfix 0.1.27 details below.

Changes and Additions

  • Increased default Casual player count to 16v16 (from 12v12)
  • Added item action queuing so a quick swap and click will use the item reliably
  • Item equip delays reduced to 100ms
  • Weapons fire will induce a maximum of 200ms unequip time
  • Block once again resets the attack sequence
  • Practice with bots has mode options now
  • Updated most weapon icons
  • Brought back auto attack bind by request
  • Server list will remember your preferences for options not overridden by current mode
  • We now convert mana count to shots remaining count
  • Vote chat messages include info on how to vote
  • New flame shield effect
  • Show your self position on the minimap while dead or spectating, also show the position of the player you are currently spectating
  • Updated medpack use animation
  • Score popups now show gameplay stat value, action name, then score e.g. 380 Player Damage +38

Fixes

  • Fix for servers losing track of clients (this caused the server list to show less players than were really on the server, plus caused stat submission to fail for those players)
  • Blocking ranged attacks should be even more reliable
  • Fixed savage gun aim offset
  • Fixed some inconsistencies with queuing to spawn, should always send you to spectator now no matter what combo or shortcuts you use
  • Ejecting from kong/buggy no longer breaks death dialog + damage direction info
  • Other players Leaps now update at higher priority, so you will see their current position more accurately
  • Fix ballista/catapult casting a hidden shadow when they are dead
  • Fix ballista/catapult never going away when a player exits the vehicle
  • Fix request approved weapons not slotting sometimes
  • Commander has access to concede vote now
  • Fix some weapon sounds sticking when swapping to melee while charged
  • Hide fog for commanders on SnowBlind
  • Fix some tooltip icon aspect ratios
  • Game list clear filters also clears search input
  • Fix successive dialogs not always clearing the previous properly
  • Nearby healer check makes sure they would be able to rez you
  • Fix space to free spectate often returning you to the map origin

New Mode: Gun Game

This patch introduces the first bonus game mode “Gun Game”.

  • This mode is a free-for-all race to the finish as players change weapons with each kill
  • As this is Savage, Melee will always also be available
  • Deaths in this mode will set you back 1 weapon progress and change your Race
  • This option will occasionally be available via the end match map vote
  • Tell us what you think about this bonus mode right here on the community forum! Also, let us know if you think of a better name.

There are a few bugs but we're ready for some initial testing. The bonus modes are a personal side project of mine so don't worry about them taking time away from Savage :D

0.1.27

  • Fix for infinite ammo bug
  • Firewards less loud
  • Fix for self footstep spacialization
  • Fix for building foundation height in Morning
  • Updated mana crystal tooltip
  • Death tips persist to the queued to spawn spectator screen too
  • Added logging to help us track down stats bugs