New Map: Morning
Fans of the original Savage will recognise this classic map. Morning features destructible walls and intense close-combat in the confined center path, and wide open combat along the longer side paths. Which way will you go?
Changes and Additions
- Set up sound occlusion, e.g. buildings and terrain will dampen sounds that occur behind them
- Increased sound falloff distances across the board. Will keep an eye (ear) on this.
- Characters grunt when taking damage
- Updated building icons
- Allow team size modification when hosting Official Casual games
- Updated coil rifle scope textures
- End game map vote will pull a random selection of options from the available map pool
- AI Commander will research Stronghold level 3 before 3rd tech building
- Updated Chaplain Forcefield sound effects
- Adjusted Legionnaire melee attack 2 timing
- Rearrange research/buildings/buffs/tower upgrades so that the tech lines are always in a consistent order (elec-mag-chem, strata-fire-entropy)
Fixes
- Death tips don’t repeat in the same match
- Fix many sound spatialization bugs e.g. sounds were playing in 2d when they should have been playing from a location in world
- Spire impacts are less loud
- Launcher impact was missing attenuation/spatialization
- Hide and disable continuous attack bind, it's redundant now - you can bind primary action to mouse 4 if you want both