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Patch 0.1.23

New Map: Morning

Fans of the original Savage will recognise this classic map. Morning features destructible walls and intense close-combat in the confined center path, and wide open combat along the longer side paths. Which way will you go?

Changes and Additions

  • Set up sound occlusion, e.g. buildings and terrain will dampen sounds that occur behind them
  • Increased sound falloff distances across the board. Will keep an eye (ear) on this.
  • Characters grunt when taking damage
  • Updated building icons
  • Allow team size modification when hosting Official Casual games
  • Updated coil rifle scope textures
  • End game map vote will pull a random selection of options from the available map pool
  • AI Commander will research Stronghold level 3 before 3rd tech building
  • Updated Chaplain Forcefield sound effects
  • Adjusted Legionnaire melee attack 2 timing
  • Rearrange research/buildings/buffs/tower upgrades so that the tech lines are always in a consistent order (elec-mag-chem, strata-fire-entropy)

Fixes

  • Death tips don’t repeat in the same match
  • Fix many sound spatialization bugs e.g. sounds were playing in 2d when they should have been playing from a location in world
  • Spire impacts are less loud
  • Launcher impact was missing attenuation/spatialization
  • Hide and disable continuous attack bind, it's redundant now - you can bind primary action to mouse 4 if you want both