Developer postOriginal post (opens in a new tab)

Patch 0.1.22

Changes and Additions

Melee

  • Can now switch to a ranged weapon or item during the flurry time of attacks instead of needing to wait for the end of the attack.
  • Block no longer breaks the attack sequence.
  • Add a flurry time to the final attack in the sequence that can only be used to block or switch to a weapon or item.
  • Reduce flurry time of Legionnaire's first attack from 1.333s to 1.0s
  • Holding down left mouse button will now continuously attack instead of needing to press it once for every attack.

General

  • Added info about in-game levelling to the How-To / Learn sections
  • Added more neutrals to Bunker (2 monkits per hill)
  • Temp Snowblind neutrals replaced with existing updated ones for now
  • Added some race specific death tips
  • Add "Commanding is Hard" prompt, recommend newbies play some practice with bot commander games first
  • Commander player request mode moved to server, improving responsiveness and feedback to team
  • Added Auto Balance, AI Commander options to custom games
  • Updated Chaplain resurrect sound effects

Art

  • Enabled self shadowing on weapon fp meshes
  • Tweaked Stalker 3rd person aiming
  • Tweaked animations for Scavenger
  • Scavenger gun aim tweaks
  • Updated Legionnaire animations
  • Savage bow aim updated
  • Cleaned up human gun aim offset
  • Updated Predator animations
  • Updated Launcher fire animations
  • Updated Repeater position and animations
  • Updated Flux fps animations
  • Updated Scattergun animations

Balance

  • Added diminishing returns for buff resource generation:. each additional factorium/shrine of the same type only provides half the regen rate of the previous one i.e. regen rates for 1 to 5 shrines now: 1, 1.5, 1.75, 1.875, 1.9375 instead of 1, 2, 3, 4, 5

Fixes

  • Fix muting player so it also mutes VOIP
  • Replaced the commander screen edge scrolling with a version using mouse position instead of hovering buttons, this should fix any edge cases (heh) where the scroll wasn't detected.
  • Fix incinerator tooltip to use new projectile count
  • Fixed the falling through world kill box for Eden, Bunker, Lost Hills
  • Fix for sound channel settings not being remembered
  • Free things are always free, even if your balance is negative. Should fix some bad Loadout states
  • Fix pawn on player state not always being reset when detaching from controller (caused some crashes and spawn bugs)
  • Fix a few server crashes
  • Weapon related client crash fixes