Improved Melee to result in less “I hit that guy but it didn’t count”
Melee impact traces are now more consistent and framerate independent - improvement should be particularly noticeable when rotating at lower FPS
Melee sweeps widened by 40%, better matching Savage 1
General Improvements
AI Commander is smarter about placing buildings
Selecting a spawn point is now much more responsive
AI Commanders won't end warmup and start the match until 3 minutes have passed without players taking the seat (up from 1 minute).
AI Commanders won't fill an empty seat until 25s after the human leaves it (up from 5s)
Auto detect graphics is now a dialog that can be cancelled by the user, but auto proceeds after 10s with no input.
Created “AI Commander Only” mode for use in custom games
Votes are now usable while dead in FPS view
Commander election vote is now easier to pass, lasts longer, allows multiple people to run at once, displays the commanders score division, and has a sound
Added chat messages about more vote events
Tweaked hit boxes on some of the larger units
Flux gun animation updated
Fixes
Fix concede vote not working sometimes
Fix some sound events on endgame screen
Fix fps spec bot indicator
Fix a server crash
Fix Heal Spire healing too much over the first few seconds of it's life