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0.1.20 Patch

Melee

  • Improved Melee to result in less “I hit that guy but it didn’t count”
  • Melee impact traces are now more consistent and framerate independent - improvement should be particularly noticeable when rotating at lower FPS
  • Melee sweeps widened by 40%, better matching Savage 1

General Improvements

  • AI Commander is smarter about placing buildings
  • Selecting a spawn point is now much more responsive
  • AI Commanders won't end warmup and start the match until 3 minutes have passed without players taking the seat (up from 1 minute).
  • AI Commanders won't fill an empty seat until 25s after the human leaves it (up from 5s)
  • Auto detect graphics is now a dialog that can be cancelled by the user, but auto proceeds after 10s with no input.
  • Created “AI Commander Only” mode for use in custom games
  • Votes are now usable while dead in FPS view
  • Commander election vote is now easier to pass, lasts longer, allows multiple people to run at once, displays the commanders score division, and has a sound
  • Added chat messages about more vote events
  • Tweaked hit boxes on some of the larger units
  • Flux gun animation updated

Fixes

  • Fix concede vote not working sometimes
  • Fix some sound events on endgame screen
  • Fix fps spec bot indicator
  • Fix a server crash
  • Fix Heal Spire healing too much over the first few seconds of it's life
  • Fix some AI Commander double chat messages