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0.1.18 Patch
Changes and Additions
- Improved Block's interaction with lag compensated impacts (should make blocking ranged attacks more reliable)
- Improved Loadout responsiveness
- Approved requests now auto equipped
- Bots now join/leave up to 7 total slots per team, e.g. if 14 humans are in the game there will be 0 bots, if there are 4 humans there will be 10 bots.
- Add bot filters to game list
- Low/Medium overall graphics settings will disable foliage
- Added auto balance option to custom games
- Casual games will now start with 1 human player
- Updated Forcefield icon
- We no longer interpolate character rotation (no more seeing people block you with their butt)
- Increased default snapcast break angle to 25
- Increase minimum bot block reaction time
- Make average bot aim less accurate
- Polish localization updated
Bug Fixes
- Fix request feedback docking
- Fix red/green model highlighting not clearing sometimes
- Fix learn section typos
- Fix case with 2 elect votes
- Fix lobby names not propagating to game server
- Fix for initial manaregen time not being synchronized between client/server
- Revive alert shows only if your class can be revived
- Fix death dialog bot indicator
- Made endmatch data more reliable
- Fix login music ear blast
- Fix weapon fire animations sometimes not playing when holding down the left mouse button for summoner, healers, and beast units with a mana crystal
Optimizations
- Consolidated particle components for Boom Buggy