Developer postOriginal post (opens in a new tab)

0.1.18 Patch

Changes and Additions

  • Improved Block's interaction with lag compensated impacts (should make blocking ranged attacks more reliable)
  • Improved Loadout responsiveness
  • Approved requests now auto equipped
  • Bots now join/leave up to 7 total slots per team, e.g. if 14 humans are in the game there will be 0 bots, if there are 4 humans there will be 10 bots.
  • Add bot filters to game list
  • Low/Medium overall graphics settings will disable foliage
  • Added auto balance option to custom games
  • Casual games will now start with 1 human player
  • Updated Forcefield icon
  • We no longer interpolate character rotation (no more seeing people block you with their butt)
  • Increased default snapcast break angle to 25
  • Increase minimum bot block reaction time
  • Make average bot aim less accurate
  • Polish localization updated

Bug Fixes

  • Fix request feedback docking
  • Fix red/green model highlighting not clearing sometimes
  • Fix learn section typos
  • Fix case with 2 elect votes
  • Fix lobby names not propagating to game server
  • Fix for initial manaregen time not being synchronized between client/server
  • Revive alert shows only if your class can be revived
  • Fix death dialog bot indicator
  • Made endmatch data more reliable
  • Fix login music ear blast
  • Fix weapon fire animations sometimes not playing when holding down the left mouse button for summoner, healers, and beast units with a mana crystal

Optimizations

  • Consolidated particle components for Boom Buggy