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The First 3 Weeks

We like to hit the ground running here, and over our first 3 weeks of Early Access our community has provided excellent feedback which we have used to significantly improve our game.

There’s still plenty more to come, but here’s a few highlights from our 17 recent patches:

Frame rate and performance

We’ve made a lot of progress in this area, with most players seeing huge improvements. If you were having issues with this previously, let us know how things are now!

Netcode and Responsiveness

We’ve made many optimisations and several adjustments to lag compensation. This has resulted in significant improvement but we’ll be focusing on this more over the next few weeks.

AI Commanders + Players Bots v0.1

Our final goal with casual AI matches is to allow any and all skill level players to quickly find a suitable, fun match at any time of the day. We think adding AI Commanders and Bots is a huge part of priming the pump that is Savage, and increasing our concurrent player count.
We expect to be continually improving the AIs intelligence, but we felt it important to get this feature out and start getting feedback now.

Healer Rework

We wanted to make big improvements to the impact and fun factor of the Chaplain and Shaman. They have new and improved abilities, attacks, and are much easier to access.

Balance

We’ve been tweaking numbers and changing rules in response to community feedback, try the game out now and as always let us know what you think in our community forum

General Improvements

We’ve made hundreds of little improvements such as better tooltips, better feedback on attacks, adding a concede vote and improved commander shortcuts based on community suggestions - keep them coming!

Bug Fixes

Oh boy did we fix some bugs, we’ll keep stomping these as you keep pointing them out.

Player Hosted Dedicated Servers

Want to host your own custom Savage server? Well, you can! Check out
http://steamcommunity.com/app/366440/discussions/0/357288572122234367/

What’s Next For Savage?

Our focus over the next few weeks will be on:

  • Improving our new AIs
  • Finishing up a new map
  • Fixing those bugs
  • Monitoring the effect of the latest balance changes, preparing new ones
  • Working on netcode (to improve melee feel)
  • Working on performance (to continue improving framerate)

For More Details

All our patch note announcements are available here for more details: http://steamcommunity.com/app/366440/allnews/

Want A Map Teaser?