Bonus round! We've snuck in a few extra little improvements before the weekend:
0.1.17
- Decrease max bot count to 6 per team in official casual mode
- Bots will choose from more available paths when moving around the map
- Bots have varying levels of awareness, causing them to react at different times
- Bot personality variance increased, various tweaks made to likelihood of certain behaviours
- Bots won’t be distracted by other player’s pickups
- Bots won’t all try to take the spawn flag at once
- Tweaked wording on starting new games to better convey that the game will be hosted on official servers, not your local machine
- Fixed crosshair for K.O.N.G.
- Allow bots to be enabled/disabled when starting a new custom match
Following up on yesterdays large patch, here's 0.1.16
0.1.16 Changes and Additions
- Lowered max bot count from 12v12 to 9v9 (temp fix until they spread out a little more)
- Added bot indicators to team select and nameplates
- FPS command snapshot now excludes queued (not current) workers, so you can focus on more important research
- Improve Commander AI expansion logic
- Polished some chaplain effects
- Set casual mode max human player imbalance back to 1
0.1.16 Bug Fixes
- Fixed a server crash
- Fix several commander AI bugs
- Fixed double playing research sounds
- Added research complete generic sounds to the items missing individual ones
- Fixed chaplain heal/shaman shield stopping firing in some cases when targeting a building
- Fix some cases of the green shading being stuck on
- Disable spammy attempt building messages
- Fix other teams vote feedback sometimes showing to you
- Fix chaplain shield not awarding score
- Don’t show revive indicator for enemies (derp)
- Fix beams getting stuck on sometimes