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Patch 0.1.16 + 0.1.17

Bonus round! We've snuck in a few extra little improvements before the weekend:

0.1.17

  • Decrease max bot count to 6 per team in official casual mode
  • Bots will choose from more available paths when moving around the map
  • Bots have varying levels of awareness, causing them to react at different times
  • Bot personality variance increased, various tweaks made to likelihood of certain behaviours
  • Bots won’t be distracted by other player’s pickups
  • Bots won’t all try to take the spawn flag at once
  • Tweaked wording on starting new games to better convey that the game will be hosted on official servers, not your local machine
  • Fixed crosshair for K.O.N.G.
  • Allow bots to be enabled/disabled when starting a new custom match

Following up on yesterdays large patch, here's 0.1.16

0.1.16 Changes and Additions

  • Lowered max bot count from 12v12 to 9v9 (temp fix until they spread out a little more)
  • Added bot indicators to team select and nameplates
  • FPS command snapshot now excludes queued (not current) workers, so you can focus on more important research
  • Improve Commander AI expansion logic
  • Polished some chaplain effects
  • Set casual mode max human player imbalance back to 1

0.1.16 Bug Fixes

  • Fixed a server crash
  • Fix several commander AI bugs
  • Fixed double playing research sounds
  • Added research complete generic sounds to the items missing individual ones
  • Fixed chaplain heal/shaman shield stopping firing in some cases when targeting a building
  • Fix some cases of the green shading being stuck on
  • Disable spammy attempt building messages
  • Fix other teams vote feedback sometimes showing to you
  • Fix chaplain shield not awarding score
  • Don’t show revive indicator for enemies (derp)
  • Fix beams getting stuck on sometimes

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