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News #83: The Week After

[img=https://www.dropbox.com/s/71yf3emyzdk3fsu/News%20Header%20(old).jpg?dl=1]
 
Hey all!
 
It's the week after! Wurm Unlimited happened and we're really happy with the feedback we've had. You, the players, have played, built and enjoyed the latest chapter in Wurm as a game.
 
For those of you new around here, this is the Weekly News. Every week, we talk about what the devs have been working on, round up patch notes and talk about some community things too. Since both Unlimited and Online are very similar and will share the same updates, we're going to cover both ga,es in the weekly news from now on.
 
There's not much to talk about this week as dev effort went towards bugfixing (which isn't entertaining or pretty.) A little birdy told me that birdcages went live in WO though (see what I did there?!*)
 
*I don't always try to be funny. I should avoid it really..

The Week in Patch Notes

Some things were added to WO including birdcages along with some fixes, while WU received a number of fixes (not all are listed here.)
 
Wurm Online
29/1015

  • Fixed a minor issue with using tomes (for the first time), where it would check if you’re outside a mine, instead of inside.
  • Kings now have two titles: their normal king title followed by their normal title. This normal title can be changed.
  • Fix so kiln can be made indoors as not restricted them being used only outside.
  • Added display of signature for ‘fire’ items, and added creator for kiln.
  • Added sig for crates (as they were already on bsbs).
  • Increased depth that tiles can be paved.
  • Fixes for pvp (epic) permissions.
  • Fix for some minedoors not being able to be remotely managed.
  • Added birdcage.
  • (PvE) Auto-add some permissions when an animal is branded.
  • Added 1st tile of perimeter to Deed Planner map export.
  • Fixed bug in Deed Planner related to deeds being shifted one tile horizontally while exporting.

Wurm Unlimited
23/1015:

Game Client

  • Settings should now be saved correctly.
  • The "Cancel Refresh" button will now be enabled on start.
  • The Quit keybind will now unbind itself if bound to the F12 key.
  • The Quit keybind will no longer default to the F12 key, uses F11 instead.
  • Screenshot binding now defaults to F12.

Server

  • Missions should no longer be generated with the objective of slaying 0 creatures.
  • Logs will now be created in the current server folder, for instance in Creative/Logs.
  • Removed some logging that is no longer used.
  • You can now change which steam query port to use, enabling multiple server instances on the same machine.
  • NPCs should no longer stay in local chat when they die or are too far away.
  • You should no longer start with the hatchet and carving knife equipped.
  • Kilns should now be movable.
  • Amphorae are now turn-able.

Screenshot of the Week

This week's cave dwelling was built by Caellon and pictured by Cayce. It's dark and evil, especially with the HotS flag!
 
[img=https://www.dropbox.com/s/r8pser8t30plj01/04irbovf.jpg?dl=1]
 
That concludes this week's news. Welcome to our weekly posts for anyone who's new!