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Patch Notes 2016-02-12 (mostly beta stuff)

Fixes & Changes

Live

  • Several broken models was fixed.

Beta

  • Several broken models was fixed.
  • Most creature textures have been converted to dds.
  • Fixed an issue with smelting.
  • Updated movement code, trying to make it smoother.
  • The server shutdown message have been split in two parts, time and reason. Only the time part will show as an on screen message.
  • Spell messages can now show as on screen messages.
  • The "You got mail" on screen message is now of the info type and can be disabled.
  • A fix for village destroy permission to work on structures.
  • Fixed an issue where deeds could get disbanded due to upkeep when the upkeep was disabled.
  • Finding bones should now be more likely when digging.
  • Increased the amount of iron you get from smelting rock iron, that you rummage from the ground.
  • Added new rare colors for horses.
  • Creatures should now unhitch from a tent when the tent is destroyed.
  • Commanders of vehicles should now continue to lead any animals when they embark.
  • Lowered the volume of wooden beams to better match the volume of a log.
  • Fix so that you cannot surface mine next to a fence.
  • Fix for archery killing animals regardless of deed permissions.
  • Fixed the message for when you dig up a bone.
  • Changed the size of trellises, will only affect new ones. (code size, not visual)
  • Limited take event broadcast to 10 tiles.
  • Added a check ensuring that you are on the surface when conquering towers.
  • Added a check when trying to change alliance capital to make sure they are still in the alliance.
  • Made unstringing bows part of the 'take' family for deed permissions.
  • Fix so that you cannot create a campfire if there is already a lit one on the same tile.
  • Fixed an issue that cause newly made lanterns never cool down unless you put fuel in them first.
  • Changed it so that you can't to a confession on an invulnerable player.
  • Changed it so that players can only have their religion changed if they are not invulnerable.
  • Fix so that examining unfinished items now include the rarity description.
  • Fixed an issue where skill gained was not displayed properly when the 'always' option was on.
  • Fixed is so that the contribution culling will remove the torch flame effects when the item is culled.
  • Removed the xsi model loading thread, all old xsi models should now be converted.
  • Limited the number of collada model loading threads that the game can start to 1, most models should have been converted now.
  • Proper checks were added to make sure altars can only be used on ground.
  • Reduced the internal size of markers (deed, perimeter, construction).
  • Changed it so destroy floors act as walls for Vynora.
  • The take option should no longer be visible on items in the bank.
  • You should no longer get smithing sounds when making common hats.