Reminder about offline mode
Server
To start the server in offline mode, start the server using the "start offline server" button, it will use your local ip, and the ports and password you have configured if any, if you have not configured ports or password it will use default settings.
Client
To connect to an offline server you have to use the "connect by ip" button in the launcher. If you are connecting to a server running on the same machine
and have not configured any ports or password you can just use the default values to connect,
otherwise you need to edit the values to match what you have configured.
If you are connecting from another machine then you need to also add local ip of the machine the server is running on.
Fixes & Changes
- Two security issues that allowed players to login without authenticating and verifying if they are the same steam user as the account they are trying to login with was fixed.
- An issue where you could not login because there was an old socket connection lingering from a previous attempt was fixed.
Fixes brought in from beta
- Fixed an issue with smelting.
- Updated movement code, trying to make it smoother.
- The server shutdown message have been split in two parts, time and reason. Only the time part will show as an on screen message.
- Spell messages can now show as on screen messages.
- The "You got mail" on screen message is now of the info type and can be disabled.
- A fix for village destroy permission to work on structures.
- Fixed an issue where deeds could get disbanded due to upkeep when the upkeep was disabled.
- Finding bones should now be more likely when digging.
- Increased the amount of iron you get from smelting rock iron, that you rummage from the ground.
- Added new rare colors for horses.
- Creatures should now unhitch from a tent when the tent is destroyed.
- Commanders of vehicles should now continue to lead any animals when they embark.
- Lowered the volume of wooden beams to better match the volume of a log.
- Fix so that you cannot surface mine next to a fence.
- Fix for archery killing animals regardless of deed permissions.
- Fixed the message for when you dig up a bone.
- Changed the size of trellises, will only affect new ones. (code size, not visual)
- Limited take event broadcast to 10 tiles.
- Added a check ensuring that you are on the surface when conquering towers.
- Added a check when trying to change alliance capital to make sure they are still in the alliance.
- Made unstringing bows part of the 'take' family for deed permissions.
- Fix so that you cannot create a campfire if there is already a lit one on the same tile.
- Fixed an issue that cause newly made lanterns never cool down unless you put fuel in them first.
- Changed it so that you can't to a confession on an invulnerable player.
- Changed it so that players can only have their religion changed if they are not invulnerable.
- Fix so that examining unfinished items now include the rarity description.
- Fixed an issue where skill gained was not displayed properly when the 'always' option was on.
- Fixed is so that the contribution culling will remove the torch flame effects when the item is culled.
- Removed the xsi model loading thread, all old xsi models should now be converted.
- Limited the number of collada model loading threads that the game can start to 1, most models should have been converted now.
- Proper checks were added to make sure altars can only be used on ground.
- Reduced the internal size of markers (deed, perimeter, construction).
- Changed it so destroy floors act as walls for Vynora.
- The take option should no longer be visible on items in the bank.
- You should no longer get smithing sounds when making common hats.
- It should now be possible to play the game offline.
- Fix for incorrect height combat modifier when the opponent is mounted.
- Fix for creation of common wool hats incorrectly depleting the weight of the needle instead of the wool.
- The damage on a deed stake should no longer transfer to the deed papers when setting up a deed.
- The Dirt spell should no longer work on containers with liquids inside.
- Move actions (push/pull) should now be 5 times faster.
- Load/Unload is now faster as well.
- Planting off deed is now slightly faster, and on deed much faster.
- The max allowed depth you can build fences at was changed to -15.
- Rock iron can now be foraged.
- Added a strength check for stealing kingdom flags.
- Tile transformation liquids have been added.
- Fixed an issue that prevented enemies to attack anything on deed (archery).
- Fix so that enemies can take planted items.
- Fixed some lingering issues with village invites.
- It should now be possible to equip tower guards with shields.
- Changed the creature pregnancy message to show that it's days remaining.
- Fix for fences blocking surface mining when they are not supposed to.
- Fix for double pray options in the menu when the deity is both mountain god and water god.
- Killing a fog spider will now start reducing the fog across the server.
- An issue that made it possible to get a fence inside a wall was fixed.
- Crude axes and rock iron, should no longer be requested by missions.