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0.2.01.06 TRAJECTORY is available

First, my apologies for not only the short change log for this update, but also the delay in getting it out. The last two weeks have been... interesting, at best. I've had to deal with some personal issues; the latest version of Leadwerks broke too much to be used, so I had to revert. Once I reverted I found I couldn't build RogSys any more, so I had to fix that. Finally, my graphics card decided it no longer wanted to graphics; so I had to deal with that. Blah, blah, blah--just a bad two-weeks....

Anyway, I DID manage to accomplish the main goal for this update--to implement the preliminary version of both a VMS-based "trajectory tunnel", as well as velocity indicator lines. Both of these are available in VMS NAVIGATION display mode; and both are (currently) relative to the current primary gravity well. Later, they will be relative to whatever reference mode the NAS reference selector is set to.

The Trajectory Tunnel is color-coded. Based on the default colors: Green/ON basically means that portion of the tunnel is between your ship and the gravity well. Blue/IDLE means that portion of the tunnel is beyond the gravity well and you are not escaping. If Blue becomes yellow/CAUTION you are escaping the gravity well. Finally, if the last tunnel indicator becomes Red/WARNING there is a STRONG chance you will impact if you do nothing to correct the trajectory.

For the velocity lines, Green/ON means the line is closing, and Blue/IDLE means the line is moving away. The length scales as velocity increases.

While their functionality will be expanded on, in their current state you should have a much better idle of what your ship is doing with respect to the body you're currently orbiting. As always, thanks for everyone's support!

Full change log: http://steamcommunity.com/app/366000/discussions/0/364041776190769973/