The focus of this update became the squashing of STC bugs that were preventing proper, repeated docking. The worst of these have now been corrected, and you should find STC-guided approach and docking behavior much more reliable. Also, the ranges for various approach notices were changed, and the External Docking tutorial scripting was updated accordingly. There were also some other small fixes, including correcting a bug that was preventing many people from achieving the "One Small Step" Steam achievement.
Another addition is a post-process (post effects) management framework. For testing, I've added 4 post effects: a celestial bloom, a local exterior bloom and sun rays, and an interior bloom. By default, these are all off. You can turn them on individually via the Options/Video page from the Main UI. Since these are in NO WAY intended to be final, I didn't add any controls to adjust their appearance. The main goal was to get the manager working. As with all post effects, these do come with a cost in FPS. Considering the hit RogSys takes from the unoptimized planetary surface shaders, and depending on your system specs, you may fine the FPS too low with these on. However, feel free to give them a test if you'd like.
Finally, I also made a change to the background starfield that MAY fix an issue some AMD users are having with corrupted visuals on this object. If you're one of these people, please have a look and let me know, via the forums or Steam discussion, if this helped or not.
Thanks!