After a short hiatus, we’re more than a little happy to introduce a new, historical campaign mission entitled BACK TO MINGALADON!
Took us a few weeks extra to get this update done and dusted, reason being we decided to enhance our custom-built air-combat action 3D engine technology to allow for explosively EPIC air-battles so get ready to engage 100+ SIMULTANEOUS ENEMY AIRCRAFT!
February 25, 1942. Patrols have been maintained over Mingaladon all week, effectively cancelling any element of surprise the enemy may otherwise have obtained. Today’s reconnoitre sorties have already resulted in a big sweep of Japanese fighters being discouraged by a trio of P-40s and a flight of six Hurricanes.
- Revamped the chase-event to make it user-friendlier and more immersive with a new Sepia-effect, also updated the somewhat related spin maneuver (and camera) so players are less likely to lose sight of active enemy targets during dogfights.
- Enhanced our custom-built 3D engine to allow for epic air-war with 100+ SIMULTANEOUS AIRCRAFT.
- Implemented the 9th campaign mission BACK TO MINGALADON based on historical air-battles that took place on February 25th 1942 in southern Burma.
- Added support for ground-based rear-gunner FPS action.
- Lots of (minor) bug-fixes.
On a side note, Mingaladon was an important Allied airfield located just outside Rangoon (actually, it’s still there, look up Yangon International Airport on Wikipedia if you’re interested) that was home to both the RAF and the Flying Tigers (American Volunteer Group) during the first half of the AVG’s existence.
https://www.youtube.com/watch?v=oP34RoxPJao