Blender 4.2.7 LTS features important bug fixes. It is released on the v4.2 - Stable - LTS branch.
You can switch to this by right-clicking on the Blender entry in your library, select Properties.... Open the Betas tab and select v4.2 - Stable - LTS.
Patch Notes
-
* Crash when using Subdivision modifier and 'Index Switch' node (Data Type - Vector). (#133144)
* Cycles NVIDIA: Artifacts using HDRi together with volume in the world shader. (#132322)
* Crash on startup on macOS 15. (#127793)
* Crash due to stale motionpath data and 'Only Insert Available' Autokey pref. (#133362)
* Problem with light link collections getting cleaned up by Clean Up. (#126310)
* Fix: Conflict between bpy.app.translations and PySide. (0f6a3eddc8b)
* Fix missing call to va_end(..). (fcc6680633d)
* Baking animation Error (4.2.6 LTS). (#133987)
* Closing preferences window while installing extension emits error and prevents installing extensions until Blender is restarted. (#131947)
* Strange bone rotation with selected bones in hidden bone group. (#133687)
* Viewroll doesn't respect QuadView's 'Lock Rotation'. (#97021)
* Bones in hidden bone groups are taken into account in "Move to Collection". (#133635)
* Blender crashes on Collada export. (#133764)
* Python: bpy.context.property returns incorrect values. (#131830)
* weight paint loop selection fails when bones are rotated. (#119932)
* Weight paint mirror ignores selection in face-select mode. (#134286)
* Nishita Sky desync itself from Sun Position for no reason. (#127767)
* Gaussian blur has a problem with inputs connected to size with transforms on the image. (#132363)
For a detailed list of bug fixes in each release, see 4.2 LTS releases on blender.org
LTS Program
Learn more about the LTS program on blender.org
Stay up-to-date
You can follow Blender on social media:
Keep reporting any issues you find to make this LTS the most stable release ever !
Happy blending,
The Blender team