More balancing changes and some bugfixes.
Please continue to report any issues in the appropriate forum following the instructions there - do not post them as comments here, they'd only get buried and lost, and may miss important information.
Changelog
- Changed ambitions so that they no longer come with a time limit, but can be aborted by right-clicking the ambition panel, which, after a confirmation prompt, will trigger the previous failure dialog and penalty to mood.
- Changed difficulty curve in the mid and late game to be a bit smoother.
- Changed contract payment to be higher in the mid and late game.
- Changed leveling speed to be slightly higher.
- Changed mood to now trend to barely content, as opposed to dissatisfied.
- Changed mood to differentiate more between a tactical retreat and a lost battle.
- Changed events to occur slightly more frequently.
- Changed chance for named item loot in locations to be slightly higher. Requires a new campaign to take effect.
- Changed large Nachzehrers to take a full turn to devour anyone, as to allow for more counter play after they get in position (knock back, repel, stun, taunt, etc).
- Fixed AI not ending its turn in some cases.
- Fixed wrong icon for Heraldic Hauberk.
- Fixed issue with situations at settlements stacking not as intended, which could result in wrong prices or nothing being sold.
- Fixed characters devoured by a Nachzehrer not showing up in the company's obituary if the player retreats from battle.
- Fixed 'Release Falcon' skill not marking any enemies discovered as such.
- Fixed issue with 'Decisive Battle' contract.
- Fixed issue with 'Confront Warlord' contract.
- Fixed various minor issues.
