Let's start the week off with another update to the beta branch of Battle Brothers - lots of bugfixes and some balancing changes in this one.
Please continue to report any issues in the appropriate forum following the instructions there - do not post them as comments here, they'd only get buried and lost, and may miss important information.
Changelog for 0.9.0.21
- Changed hit chance penalty for ranged attacks against targets with a blocked line of fire to 75%, up from 50%. This way, protecting vulnerable characters with good positioning is rewarded more, and a more viable tactic against range-heavy opponents, such as goblins.
- Changed Bandit Poachers to no longer have the Bullseye perk.
- Changed wardogs to no longer come with a fatigue penalty for the handler.
- Changed Nachzehrers that have devoured a character to no longer be able to retreat from combat.
- Changed payment for 'Escort Envoy' contract to be higher.
- Changed some time limits for ambitions to give more leeway.
- Fixed potential crash during combat.
- Fixed battle sites counting towards the 'Discover Locations' ambition.
- Fixed dead temporary allies under the player's command showing up in the company's obituary.
- Fixed ships being attackable when close to the shore.
- Fixed issue with destroying a necropolis.
- Fixed rare issue with characters not rising from the dead properly.
- Fixed issue with locations protected by noble troops in 'Privateering' contract.
- Fixed settlements not updating relations properly when changing sides in 'Privateering' contract.
- Fixed issues with 'Named Item' and 'Named Item Set' ambitions.
- Fixed issues with 'Raze Location' contract.
- Fixed issue with 'Confront Warlord' contract.
- Fixed issue with 'Marauding Greenskins' contract.
- Fixed issue with settlement defense contracts when settlements are already close to being destroyed.
- Fixed issue with game not continuing properly sometimes when characters die right before their turn starts.
- Fixed 'Drunk' and 'Hangover' status effects sometimes staying for longer than intended.
- Fixed issue with introductory contract sometimes having too great a distance between towns.
- Fixed issue with escorted caravans sometimes being destroyed without the player getting a chance to defend them.
- Fixed Greenskin Catapult being subject to injuries.
- Fixed characters not showing up in the company's obituary when struck down without being killed, and the player retreats from battle, leaving them to die.
- Fixed issue with unlocking 'Walking Statue' achievement.
- Fixed issue with unlocking 'Bling Bling' and 'Tricked Out' achievements.
- Fixed character background stories missing names in rare cases.
- Fixed issue with AI that is neutral to the player attacking a caravan escorted by the player.
- Fixed three-way battles something missing the third party.
- Fixed retirement after successfully beating the undead scourge not working.
- Fixed items in bags not counting towards retirement score.
- Fixed some other minor issues.
