This update fixes a lot of issues that surfaced over the past two weeks and makes some minor balancing adjustments. We're now moving on to rework the worldmap gameplay and will have a blog post with our plans for you probably next week.
Changelog
- Changed events to occur slightly more often.
- Changed fatigue cost of Lash skill to 20 (down from 25).
- Changed direct damage of Shoot Bolt and Shoot Stake skills to 70% (down from 75%).
- Changed Anticipation perk to give (1 + 10% of Base Ranged Defense) additional Ranged Defense per tile that the attacker is away. This way, to get the most out of the perk, it's necessary to invest into the Ranged Defense attribute, and picking the perk should no longer be just a replacement for investing into Ranged Defense. On the other hand, the perk should still provide a moderate boost to survivability against ranged opponents, though lower than before, if not making an investment into Ranged Defense.
- Changed Insect Swarm and Root spells cast on a Battle Brother to reveal the caster to the player, the same as it works with other attacks.
- Fixed dead Battle Brothers not dropping their (non-destroyed) equipment when dying.
- Fixed undead Battle Brothers unleashing their wardogs a second time again upon dying.
- Fixed armor on wardog corpses not displaying correctly.
- Fixed incorrect fatigue costs being applied when climbing a height level in some cases.
- Fixed combat log sometimes claiming that armor was destroyed more than once.
- Fixed Shieldwall animation not resetting correctly after combat ends.
- Fixed crash on cultist conversion event.
- Fixed issue with AI not continuing its turn in rare cases.
- Fixed erroneous stat bonus for Disowned Noble background.
- Fixed turnbar getting confused on whose turn it is in some instances.
- Fixed turnbar sometimes not showing characters at the correct size the very first round.
- Fixed orcs being able to charge through blocked terrain in some cases.
