Another bunch of fixes and balancing changes closes the first week of our big worldmap update.
We'll continue to focus our efforts on fixing any bugs and glaring balance issues until the game is as stable and playable again as it was before.
Have a nice weekend!
Changelog
- Changed prices for fast travel via ship to be lower.
- Changed kennels and barbers to be slightly more prevalent and guaranteed to exist on every map. Requires starting a new campaign to take effect.
- Changed spawning of contract-related locations and parties to better account for the ocean.
- Changed tooltips of crowns and provisions to show daily amount required also when having none left.
- Fixed relations decaying much faster than intended.
- Fixed enemies from contracts being added ontop of existing garrisons in some cases for more opposition than intended. Looking at you, goblin ambushes.
- Fixed potential crash with 'Raze Location' contract.
- Fixed potential exploit with resurrected undead for 'Patrol' contract.
- Fixed cosmetic issue with world generation.
- Fixed percentage condition of shields not being displayed ontop of their icon.
- Fixed wrong icons for named flails.
- Fixed various text errors.
