-Increased run distance, reduced mask fogging, delayed heavy breathing
-Added content to make Chapter 2 story clearer including notes, wall art, and art props
-Removed flashlight flickering and flashlight state is persistent between levels
-Rebalanced multiple areas including security area, courtyard encounter, walker areas, and server room
-Updated Spitters to be killable
-Made Lighting improvements
-Fixed looking down while descending ladders graphical glitch
-Fixed misc. graphical, music, text, optimization, and collider glitches
-Made breakable walls more consistently breakable
-Made minor improvements to level layouts