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Game Update: Introducing the New Interaction System

Hey everyone!

A few weeks have passed since our last update, so it’s time for a new one! Following your feedback in the forums, we added the version number in the top-right corner of the main screen and we fixed a few bugs.

Also, some of you experienced motion sickness while playing Kona. It usually goes away after a while or by changing some graphics options. However, someone suggested to add an option for a crosshair that could probably help a little. So we did! It is available in the controls options menu.

This week, we also introduce our new interaction system. I will avoid spoilers and if you write comments that include spoilers, please use the [spoiler]Spoiler[/spoiler] formatting.

Interactors

Most of the feedback we receive is about our user interface. We’ve decided to change all interactors to make things clearer. Here’s a preview of what it looks like:

From now on, every interactor you will see will be a little square (see image). When you approach, the square will turn a little and you will be able to interact with the object. If you don’t know what action it might trigger, you will see a brief description or a small image of what the interactor does after a few seconds.

No More Combine Menu

We decided to remove the combine menu. Instead, when you have all required items, you will need to hold the interaction key (usually the E key or the A button on a controller) until the bar is full. Since our game doesn’t really focus on crafting, why not find a simpler way to do so!

Known issues

Here are some of the known issues that we are already working on fixing:

  • The mouse scroll for texts works now. However, some the W and S buttons don’t work in all of them;
  • When you have the lantern equiped (and sometimes with the flashlight) and you smoke a cigarette, the lantern is still in your hands until the end of the animation.

So that’s it! And if you’re in L.A., come say hi at the IndieCade @ E3 Showcase!

Cheers!