As chosen by the Update Poll, the second part of the NPC Update is complete! As our first second-parter, it addressed more complaints and demands from the community to expand and improve the NPCs, specially their precious Party Members, and so it delivers!
CHANGELOG
Added new Service submenus, so you can ask NPCs of specific jobs to do several things for you, at the cost of Disposition (and discounted based on Faction standing), according to their own Skills and Level:
Heal your HP
Restore your MP
Teach you their Spells
Repair one of your Items
Store Items (retrievable on every NPC that offers this service)
Steal something (item will still be considered stolen)
Gather basic materials
Mine metal materials
Hunt for meat, skins or other parts
Cook food or drinks
Brew potions and special liquids
Craft items and light equipment
Smith tools and heavy equipment
New Party Menu: Can assign commands for combat (defend, attack or hold) and movement (follow, explore, stay) to all party members, human or beast, including individually
NPCs now pick up their thrown weapons and shot projectiles when they exit combat
NPCs can now break up their sentences up to 3 times if they're too long
NPCs from the North, South, East, West and Nomads will have unique accents and language quirks
NPCs that die due to the building they're inside collapsing are now properly set as dead to the world, and destroy the factions they're a leader of
Better answers from NPCs inside buildings that're asked about where is a specific NPC, Job or building
Improved some answers from NPCs asked about Item types, and added the missing one for Faction Items
Slightly better dialogue text for NPCs during talks
Several improvements to Party Member AI
Housekeepers no longer spawn in Villages, to avoid weirdness with their more upstanding clothing and items, instead they've been replaced with indoor Villagers
Thrown weapons and shot projectiles no longer are considered un-owned, but will be made so on pickup if the owner is killed
Dropped items are now set to unowned on spawn if their owner is dead
Decreased the "step" in the Options menu for Mouse sensitivity
Adjusted the cost and effectiveness of Enchantments, splitting the multiplier for hit and equip effects, overall buffing them from the previous patch
When you ressurect, you are now invisible for 10 seconds to avoid cheap instant deaths
You now can no longer fast-travel immediately after doing so, instead you have to wait 10 seconds before doing that. The Straight Path perk from Survival removes this limitation
Nerfed the Skill Exp gain for Acrobatics, Alchemy, Crafting, Cooking and Smithing to half
Slightly nerfed the physics force applied to characters that are knocked down based on the Impact of the attack
Removed the requirement to have "Ground" when placing constructions, as it was poorly accurate and only created annoyances and limited creativity
Expanded the Mallet Tool's descritpion to mention you need Building Skills to use it
Cut the price of Accessories by 50%
Adjusted the spawn rate of grasses in the overworld, most notably to make Cotton and Herbs more rare
Reduced the encounter rate of monsters and animals during fast-travel by 50%, but they can now come in numbers to attack you
You may now be ambushed by multiple enemies when waiting outside
Fixed a bug with destroyed factions stopping the checks for adding disposition from reputation changes
Fixed a bug that messed up the UV of clothing when hands became fists (wut)
Fixed a bug that caused items to not be set to un-owned if the owner dies
Fixed broken code for self-healing for Bestial Party Members
Fixed some bottled items having Cutting as their Damage type when used as a weapon
Fixed the spawn rate of multiple monsters (specially groups of 3) during normal exploration of the overworld
Fixed a rare bug that could cause a crash when an NPC leaves a building at the exact same time you do
Fixed a bug that caused characters, including bosses, to be teleported to rooms above them in dungeons sometimes
Fixed your high price items disappearing from an NPC's inventory when Bartering without the Perk to show high-cost items
Fixed moving props with the Mallet sometimes making them invisible
Fixed several bugs when Birthing Monsters or Animals in the overworld
Fixed floating enchantment effect on equipped Scarves and Flags
Fixed trees sometimes giving the wrong seed when cut
Fixed neighboring of Character Creation screen's elements considering the new one for Geography
Other minor fixes and adjustments
Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!
Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.
