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Roguelands v0.6 Released

Hey all! Been a pretty hectic past few days since I had to drive down to my hometown for family business but I did manage to get a lot of work done. Here's a few things that I've added, but the GREAT stuff is gonna have to wait until next Thursday.

Roguelands v0.6

Added Lenny [New NPC]
Added Scrap Merchant [New NPC]
Added Mech City [New Planet] (Not quite finished)

Added Wicked Card
Added Wisp Card
Added Yeti Card
Added Mammoth Card
Added Wyvern Card
Added Lava Blob Card
Added Fire Slime Card
Added Lava Dragon Card
Added various sound effects
Increased item pickup trigger size

Fixed Gear stats while in storage Bug
Fixed Hover info clipping Bug

Next Thursday's build I'm planning on having a difficulty modifier in the planet selection screen. Players will be able to pay credits to increase the difficulty of planets! Some enemies will gain higher stats, some will mutate into stronger versions of themselves, and sometimes biomes will introduce totally unique and harder enemies.

But why bother increasing difficulty for planets, Sean? WELL...

The harder the planet is, the greater chance you'll acquire weapon/gear mods from enemies and harvest sources. I'm talking about those little abilites that activate on your weapons and armor after every 3 levels. But I want to allow players to customize what mods go on what piece of gear!

Also, I'm planning on adding these new crystal things that can be forged and combined with any piece of gear at Lv.10 to create an "Ultimate" version of that gear.

Let me know what you guys think and as always thanks for the support.
-Sean

P.S. Give me some good ideas for enemy/boss mutations when players pay top dollar for a truly challenging planet!