Hey all! I figured I should take a break from adding new enemies and biomes for this build and clean up some of the core game mechanics. I hope you guys will enjoy actually levelling up past levels 10-13 since I adjusted the level up algorithm among many other things!
Roguelands v0.5.9
Upon levelling up, you will gain +1 in both of your primary stats that you picked in character creation
BUT... Every THREE levels, you will instead gain stats equal to your starting race stats (Wanderer would get +1 VIT, +1 STR, and +1 FTH every 3 levels)
So now there is more meaning to picking primary stats and a race because of your stat growth.
Also, gear levelling up will have a similar system. Upon levelling up, instead of adding 1 to every stat that isn't 0, you will add the base gear stat(excluding item tier bonus).
So a Lvl.1 Aetherlance[1,2,1,0,0,0] at Lvl. 5 will have [5,10,5,0,0,0]. This system will make starting stats have substantial differences because it is stat growth and not a flat bonus.
Added Shroomtown song!
Added Marketplace song!
Added Gear EXP Bar
Improved mana regen from 20 seconds to 4 seconds per tick
Reduced Plaguebeast's speed while invisible
Reduced Squirm's speed
Max HP, Mana, & Energy is now 100
Reduced Heal sound volume
Increase chance of non tier 1 combat chips in town
Changed Doomguard's stats
Changed Glitterblade stats
Changed Aetherlance stats
Changed Runelance stats
Changed Gallatria's Spire stats
Changed Abraxas' stats
Changed Urugorak's tooth stats
Changed Golden Eye stats
Actually I changed just about every weapon's stats lol
Changed nearly all helmets and armor stats
Changed nearly all race starting stats
Max gear level is 10
Fixed Textbox audio Bug
Fixed quick crafting potions not crafting Bug
Fixed selecting comabat chip when opening inventory quickly Bug
Fixed levelling up algorithm (reduced steep curve around lv.12)
Fixed Lag by disabling ship objects when on a planet
Things might seem easier since players will probably getting much higher stats quicker. If this is the case then the next build we'll see some further changes to either player stats or enemy stats.
Thanks for the support I love you all!
-Sean
P.S. I'm thinking of finally adding some 4th Age Weapons! How do you think players should go about acquiring these? :D