
https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/
Dear Survivors,
Dead age 2 is currently on a 45% sale. The release for the next big storyline update is planned for the end of February.
In this update there are again some bug fixes and an adjustment of the balancing after a 6-10 hours of play. After discussions with players from the community, Dead Age 2 becomes a bit harder in the 2nd half of the story. Problem was that the characters were significantly higher in level than the desert / mountain zombies and zombie mutations. (Level 10-11) Now it will be so that you have to play much longer to reach, for example, level : 12. Level 13 or Level 14 would be too easy against them.
So everything remains fair, but it should be a stronger challenge. Feel free to give me your feedback if you haven't reached the desert yet. Use the link: https://steamcommunity.com/app/951430/discussions/
For players with lategame saves, we will also adjust the new storyline that follows the desert later in the end of February. So that the enemies have a better level.
Then a big "merci" to Pauline Forestier who has improved French Translation. So every french player can check the nice text. :-)
Dont forget: We will add the formation for a melee fighter in the next update, so one can be chosen directly in the frontline. This is a feature that many wanted and we see it as a good feature as well.

If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.
Bugfixes
- improved behavior of borderless mode on setups with multiple monitors - the game won't minimize itself as soon as it looses focus
- improved behavior of fullscreen mode on setups with multiple monitors - the mouse cursor movement is now limited to the game screen boundaries
- fixed some wave count issues that could occur when two wave combats happened right after each other
- fixed that the game got stuck when a random encounter between two locations gave enough resources to cancel the penalty for active jobs with missing food/water
- fixed that the game got stuck when a random encounter between two locations gave enough resources to cancel the penalty for active jobs with missing food/water
- adjusted the xp requirement curve to slow down leveling up in the late game
- fixed some broken dialogue entries for character choices in random events (notably in Spanish and French
- added some brief explanations showing up during the story for survivor count and replacement survivors
In case you have not noticed the last big update before the bugfixes were the "Replacement Survivors"
A "Replacement Survivor" enters the camp only when someone has died, because the game is built around a certain number of survivors.

We are also fixing bugs that the community reported, here is the area: https://steamcommunity.com/app/951430/discussions/1/
If you have found a serious bug, crash or blocker, please let us know.
Sometimes when you find a serious bug it is good to stop immediately and send us the data.
You can send us the crash zip or the save and the backup files save1 for slot 1, backup1 and backup1b Please send us to [email protected] In this case we can check the bug better and maybe repair your save.
you find the saves here: just copy it to the Windows Explorer %appdata%/../LocalLow/SilentDreams/DeadAge2
Have fun and stay healthy!
Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
https://store.steampowered.com/app/951430/Dead_Age_2/