
https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/
Dear Survivors,
Dead Age 2 is available on Early Access. The work on the quests for the south (last story update) is going into the 2nd half. We have implemented the quests, but now the big debugging and a lot of fine tuning begins. The release for the big update is planned for the end of February.
We work some days but also on more bugfixes we found or you reported. Thank you for this important support!
Dont forget: We will add the formation for a melee fighter in the next weeks, so one can be chosen directly in the frontline. This is a feature that many wanted and we see it as a good feature as well.
If you want to support us now, please write a review, so that we also survive on our huge quest.

Bugfixes
- fixed a crash that occured when a character with a counter buff wanted to counter while being knocked out
- fixed a possible stuck situation in the "Dynamite for the tunnel" quest where Trevor could show a dialogue choice too early
- fixed that placing a turret was triggering enemy return-fire skills
- fixed that Lance's quest could eventually start even if he had already died before
- fixed a crash that occurred during the dialogues of the sleeping scavenger camp event when the party only has two members
- reduced the reduction that rifle attacks receive against high armor enemies for armor piercing ammunition
- all characters that are protected by a trap now show a respective buff tool tip instead only the one spawning the trap
- added an abort option to the popup that informs you when assigning a job with insufficient food or water supplies
- fixed that the depressed penalty for doing a job without enough food or water lasted more than one day
- fixed issues with placeholder markers in some French, Spanish and Russian localization lines
- fixed an issue with character path finding in the camp when the targeted a bed room while no beds were available
- fixed player receives resource warning when assigning a job to himself
- fixed missing dialogue option for prisoner Mason when his quest is completed (patch for older saves)
- fixed that some font characters were rendered in an non matching font for Spanish language
In case you have not noticed the last big update before the bugfixes were the "Replacement Survivors"
A "Replacement Survivor" enters the camp only when someone has died, because the game is built around a certain number of survivors.

We are also fixing bugs that the community reported, here is the area: https://steamcommunity.com/app/951430/discussions/1/
If you have found a serious bug, crash or blocker, please let us know.
Sometimes when you find a serious bug it is good to stop immediately and send us the data.
You can send us the crash zip or the save and the backup files save1 for slot 1, backup1 and backup1b Please send us to [email protected] In this case we can check the bug better and maybe repair your save.
you find the saves here: just copy it to the Windows Explorer %appdata%/../LocalLow/SilentDreams/DeadAge2
Have fun and stay healthy!
Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team
https://store.steampowered.com/app/951430/Dead_Age_2/