
https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/
Dear Survivors,
Dead Age 2 is available on Early Access. Today we made an engine update to possibly fix some problems that are related to internal graphics cards.
Usually you need a Nvidia or AMD card with graphics memory to play the game.
For the people who had problems, let me know in the forum or the comments if something has changed for the better.
Don’t forget the last big update which included the threat barometer.

If you want to support us, please write a review, so that we also survive on our huge quest.
Balancing
- changed xp reward for crafting and camp jobs. the job tier you assign (eg gardener 1 - 3 or crafting a pistol of tier 1 - 3) will now determine the amount of xp rewarded (50 - 150)
- cooldowns for turret skills will now start ticking down only after the turret was destroyed. It was otherwise too strong compared to other skills
Bugfixes
-
-updated Unity to 2019.4.16 (LTS) to hopefully get rid of some random crashes on integrated graphic cards
-fixed that the tutorial was forced to be skipped as soon as one attempted to play it
-fixed wrong positions for NPCs in travel event with helping bodyguards
-fixed that random encounters while traveling appeared much less than intended
-fixed that when multiple characters died because of the same reason Jack would talk about that cause multiple times
-updated some localisations
-updated credits to account for the Spanish - Spain localization's contribution
-changed xp reward for crafting and camp jobs. the job tier you assign (eg gardener 1 - 3 or crafting a pistol of tier 1 - 3) will now determine the amount of xp rewarded (50 - 150)
-added a second backup save "Backup#b" that is written to every other save point since the current backup could be corrupted just as the normal save if something went wrong (which is not really useful as a backup)
-improved some melee skills of NPCs so they no longer warp back after hitting the enemy with their fist / kick attacks
-fixed that the number hotkeys in combat were usable while a dialogue was playing which is inconsistent with the fact that mouse can't trigger any attacks during dialogues. this could lead to some broken situations in quests or tutorial sequences
-adjusted the skip tutorial button behavior to only show skip by default if tutorial was finished once
-changed quest markers on map to use a different font color when showing the pinned quest
-fixed that the ammo crafting yield bonus for survival talent level 9 was not working
-fixed some inconsistent values in the descriptions of talent levels
-fixed a crash that occurred when going back to main menu when using a controller while the map is visible
All the best and stay healthy!
Rayk & the Silent Dreams Team
https://store.steampowered.com/app/951430/Dead_Age_2/