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++ Important Balancing and Bugfixes

Balancing:

-The player now starts with a full magazine for the pistol in order to make it more useful in the beginning of the game, especially for the quests at night.
-There will now always be a warning in the daily briefings if scavangers are possible as enemies. (because they're more dangerous than zombies)
-The system regarding defense and resistance has been optimized to enable more strategic varation during combat. Enemies now have none (0%), light (30%) or heavy (50%) defense/resistance.
Pay attention to the tooltips for enemies. The breakthrough skill will be most effective against high defense enemies and basicly wasted against no-defense enemies. Ranged weapons may be useful against light-defense enemies as well as engineer skills.
-Cheerleaders, Undead Prisoners, Sears Suckers, wolfes and several punks got their HP increased. You have to go for new strategies to be effective. Breakthrough has become less useful against them.
-Zombie Police Officer and Undead Soldier got increased blocking chance and critical strike chance.
-Human enemies got increased health depending on their class.
-Eliminator and Smoke Bomb skill now take 2 AP again, they were too poweful otherwise. They should be used more strategically now.
-The pistol skill Leg Shot now reduces initiative even more to have stronger impact on block chances. Useful against fast enemies.
-The high tier skill Stunning Volley now has an increased buff chance of 75%
-The high tier skill Agonizing Execution got its damage lowered to 225%
-Resistance has been reduced in many cases to make engineer skills (which takes ammunition) more powerful in comparison to melee attacks. This does not apply against high-resistance enemies. They take a different strategy to overcome. Nail Traps can reduce resistance too by the way.
-Wolfes and Ragers have become even faster and will block even more attacks. Again, there are effective ways to defeat them.
-Chilling Howl now reduces strength and not perception.
-The random civilian survivors you may encounter now have slighlty more health. It will still be very tough for them in combat.

Bugfixes:

-Pressure Points skill now deals correct damage against stunned enemies
-fixed Mary crashes
-fixed a few other crashes
-fixed larissa 2 Quest crash
-corrected crafting tooltipps
-fixed enemy party disapearing when game over screen shows up
-fixed animation change priorities for allied characters (death while stunned)
-security sentence in lydia 1 quest during the map
-Underhanded Searsucker can't use his skill during stunned and ko.