DLC "Rosedale Collision Altering Plugin" update
The DLC "Rosedale Collision Altering Plugin" has been updated.
New functions have been added and bugs have been fixed.
https://store.steampowered.com/app/2474890/RPGMV__Rosedale/
Please see below for updated information.
Tool Update Version 1.3.0 Patch notes:
★ Add - "About" window.
★ Add - Update plugin & tool feature.
★ Add - Update project's plugin feature.
★ Add - colliders can now be seen in tileset list.
☆ Fix - various minor issues.
Plugin Upddate Version 1.3.1 Patch notes:
★ Add - comment for events( see help file ).
★ Add - Rectangular event colliders.
★ Add - Performance optimizations.
★ Add - Improved jump mechanic.
☆ Fix - improper collision on cliff jumps.
☆ Fix - Collisions with circles and line segments.
☆ Fix - Water tiles are no longer auto-assigned a collider.
☆ Fix - Sometimes event keeps moving after its been started.
☆ Fix - character sprite position accuracy( reduce jitter ).
☆ Fix - Event move routes sometimes stopping after collision.
☆ Fix - Frontmost tile is now the only tile read for a collider.
☆ Fix - Collider data being slightly inaccurate( reduce jitter ).
☆ Fix - Sometimes event keeps moving after the set location command.
☆ Fix - Counter tags not working properly.
Plugin Update PV
https://youtu.be/2lImJBgrebU