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RPG Maker MV : V1.2.0 is out with new themes and many fixes.

Hey everyone, the latest version of RPG Maker MV is here!

We would like to remind everyone to make sure to do the following steps before updating to ensure that when the update happens so your changes won’t be overwritten:

- Make a backup of your project.
- Make a backup of your Generator folder if you edited it.
- Create a new project or go to the NewData folder in your RPG Maker MV root folder. Copy the new js files (except plugins.js so it won't overwrite your Plugin Manager Parameters) to your current project!

Fixed:
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- Fixed Editor Tooltips appearing on the wrong monitor when using a multiple monitor setup.
- Fixed a bug with animations that caused it to hide the target wrong.
- Fixed a bug with memory leaks in the tiling sprite.
- Fixed an issue with copying and pasting on IME keyboards.
- Picture Rotation Event Command is now be able to rotate pictures counterclockwise using negative values.
- Fixed a bug in resource manager that made it so files would not be overwritten if you imported a file with the same name.
- Fixed a faceset image in People3.png
- Fixed loop information in default music .m4a (03_Battle_Against_the_Demon, 03_Fountain_of_Solace, 03_Otherworldly_Corridor, 03_Party_at_the_Royal_Palace, Field2, Town3)

New Features:
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- Implemented editor DPI Scaling on Windows.
- Implemented Refresh Button for Plugin Manager.
- Implemented Map zooming with CTRL + Mouse Scroll Wheel
- Implemented Resource Manager DLC Button (Steam Only)
- Implemented Batch Selection in resource manager including Batch file deletion and batch file importing.
- Added two new features in Tools -> Options. Details below:

Map Grid Options. This is a feature from VXAce where it gives you a rough guideline on what the In-Game Camera shows.
UI Themes (Dark, High Contrast Black and High Contrast White theme)

Changed:
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- The top left tile in the "B" tileset is changed to always be a "Star" passability. This is to ensure collisions work right.