Greetings Admirals,
As announced in our development roadmap update last week, we're excited to roll out a new major patch today!
This latest patch brings the Ranked Matches and Leaderboard, as well as a lot of bug fixes and tweaks.
Update 29/07/16: We updated the game to fix several known issues:
- Fix of the issue where, in ranked mode, if you replaced a ship, the associated skills and upgrades were not refunded.
- Fix of the issue where, in ranked, manual refund of weaponry upgrades wasn't working as intended and gave back only 50% of the initial purchase price.
- Fix of an issue causing Space Marines Strike Cruisers to have 4 assault actions instead of 3.
- Fix of an issue with the Master of Forge.
Here’s the patchnotes:
Features
- Ranked Matches are now available.
- Integration of the Selection/Creation of ranked profiles flow.
- Leaderboard now available.
- New achievements for Space Marine faction and Elite Mode.
- Cruiser Clash can now be played with increased fleet point limit in Custom Matches (1v1 & 2v2) and in Multiplayer 2v2, allowing you to take 800 point fleets to your games.
Gameplay
- Ranked
- In ranked mode, refund grants 100% of the cost back.
- In Ranked Mode, Admirals and ships start at max level.
- In Ranked Mode, Reconditioning is free.
- Chaos
- Tzeentch “Wind of Change” now hides all allied ships, regardless of the faction.
- The Desolator Battleship has been modified.
- Its speed is now 188 instead of 150.
- Its cost is now 235 instead of 233.
- Ork Pirates
- Zzaps Damages divided by 2 and cost reduced accordingly.
Bug fixes
- Fixed a bug allowing skills to be launched twice in a row, once with Auto-launch and once manually.
- Fixed a bug allowing the same part to be critically damaged multiple times, with its penalties stacked.
- Fixed a bug on the “Fear the Darkness” Space Marine skill causing the indicated chances not to be modified by the Chief Librarian crew member’s level.
- Fixed a bug on the “Fear the Darkness” Space Marine skill allowing the guest to use it without setting it on cooldown.
- Fixed a bug allowing a player to click on “return to main menu” then on “quit” while still in the escape menu, causing the game to load the Main menu then close immediately afterwards.
- Fixed a bug allowing a player to use the “Void Energy Transfer” skill on an Eldar ship, which had no effect.
- The Critically damaged parts feedback in Advanced Info mode sometimes did not refresh.
- Fixed a bug causing the “Warp Echo Signature” to appear in the Tzeentch cloud.
- Fixed a bug causing the “Rigour” upgrade to malfunction and allow insubordinations.
- Fixed a bug causing manipulated skills to be deselected if an auto-launched skill was used.
- Fixed a bug forcing a ship in “All Ahead Full!” to stop to turn if the move order is too close to the ship.
- Fixed a bug causing a guest ship warping out with the Auto-launch to have its warping out gauge filled instantly.
- Fixed a bug keeping the Attack Orders on the “real” ship if it swaps with the Tzeentch decoy.
- Fixed a bug causing the attack orders to stay (linked to nothing) if they are given on the Tzeentch Decoy and it disappear.
- Defensive platforms triggered the move Acknowledged sound when given an order. It is no longer the case.
- Fixed a bug preventing the camera from colliding with celestial bodies.
- Fixed a bug causing the same countdowns to be kept between successive Custom Planetary Assault missions.
- Fixed a bug preventing a player to be unlinked from its ally at the end of a Custom mission, which prevent further Custom missions to be played the way it should.
- Fixed a bug that prevented the player from rotating the ship in the Docks using a maintained right click.
- It was possible to invite a friend while searching for a multiplayer game. It is no longer the case.
- A loading screen is now displayed between the Solo Docks and the Main Menu.
- Fixed a bug causing Boarding Shuttles to follow their target ship out of the map if it was destroyed.
- Fixed a bug allowing the damages from a Plasma Engine Surge to be dealt to ships before the according FX.
- Fixed a bug sometimes preventing the Insubordination/Execution part to be triggered.
- Fixed a bug placing a long waiting time between the end of the “Attack on the Webway” campaign mission and the cinematic.
- Fixed a bug allowing a player to give an attack order on a ship currently invisible to him by clicking on its position (the sound of an attack order can be heard.)
- Fixed a bug allowing the timer of a Multiplayer Set your Fleet screen to go under 00:00 if the guest use Alt + Tab.
- Fixed a bug preventing the “Restart the Mission” button from working properly.
- Fixed a crash ocurring when the Host of a Multiplayer game is disconnected in the end mission cutscene.
- Fixed a bug making disappear the Admiral ship during the starting cutscene if the player uses the Tabulation key.
- Fixed a bug not keeping the “Locking Cursor” option setting through a quit and relaunch of the game.
- Fixed the auto setting functionality which wasn’t working anymore.
- Fixed a bug causing the chat to be on “To All” by default in 2v2.
- Fixed a bug preventing the Guest of a multiplayer match to hear some “acknowledge” sounds.
- Fixed a bug causing the guest and the host to see different detection ranges for the Space Station.
- Fixed a bug preventing the Defense Platforms to cast the Energy transfer skill in the mission “The Planet Killer”.
- Fixed a crash in the 2v2 Multiplayer Lobby.
- Fixed a bug blocking the guest of a multiplayer game if the host disconnects in the Battle Report after clicking on Ready.
- Fixed a bug allowing a Guest player to select the same ship multiple times if he clicks quick enough.
- Fixed a freeze that happened when a player disconnected in the battle report or if the guest disconnected in the end cutscene.
- Fixed a bug allowing the player to select evacuated transport ships through the ship list.
- Fixed a bug granting +9.000 range to macro-weapons in addition to the +3.000 to lance when the Refined Lenses upgrade was set.
- Fixed a bug preventing the guest from using “Burn Retroes if he used it too often too quickly.
- Fixed a bug causing discrepancies between the losses in game and the recapitulated losses in the Battle Report.
- Fixed a bug causing an Ork ship that received a critical damage on its prow that to lose all its subsystems.
- Fixed a bug preventing the Invoked Cobra Escort ship from having a name.
GUI
- Fixed a bug causing the apparition of a small white square in the Set your Fleet panel, on the Escort ship cards when the mission is launched.
- Fixed a bug causing the Pulsar’s weaponry range feedback to be an arc instead of lines.
- Fix of two Space Marine Captains portraits that were switched with one another.
- Fixed the Arcs of attack that were slightly misplaced of a few degrees to the right.
- Fixed a bug preventing the Captain XP bars to update while in the Battle Report.
- Fixed a bug showing the Elite option in Skirmish Docks as grey.
- Fixed a bug preventing the Eldar Space Station Shuriken’s range from being displayed.
- Fixed a bug delaying the apparition of the Disruption Bomb’s feedback for the Guest in Multiplayer.
- Fixed a bug hiding the Special Order cooldowns if the deck was destroyed but the Enhanced Battle Bridge was fitted on the ship.
- Fixed a bug displaying the “Cancel Warp” button for a brief instant after Executing a Captain.
- Fixed a bug hiding the Torpedo feedback if the ships are selected through Tabulation in a multiple selection.
- Corrections brought to the Mode Selection in Multiplayer.
- Animation added to the Mode selection in Multiplayer.
- Fixed a bug causing some Weapons skills to display a Permanent Critical damage icon when its affiliated weapon is only temporarily damaged.
- Fixed a bug causing the Back button in the multiplayer mode selection not to work.
- Fixed a bug always displaying “1” in the gamma setting when we relaunched the game.
Graphics
- Small tweaks on Space Marine Engines FX.
- Small tweaks on planet FX.
- Modifications brought to the Imperial Navy engines.
- Less brightness on Chaos Lances FX.
- Fixed a visual glitch on the Master of the Forge parts of a ship.
- Fixed a bug preventing some Ulthwe and Saim-Hann favour details to appear on the Kurnous pattern Shadow and the Vaul Pattern Eclipse ships.
- Fixed a bug showing the Eldar Transports reactors FX to be flipped.
- Corrections brought to the Generator subsystems on Nurgle marked Chaos ships.
- Fixed a bug causing some ships in the starting cutscenes not to have reactors FX.
- Fixed a bug preventing High Energy Turn and Emergency Repairs from being displayed properly on the Retribution Battleship.
- Fixed a bug causing the Space Marine Chapter insignia to keep a standard color even if the part was critically damaged.
- Fixed a bug causing the smoke FX of the first mission’s space station to stay active on every Space Stations.
- Solaris and Eclipse Eldar ships now have Asteroids-damage FXs.
- Fixed a bug preventing Space Marine insignia from being suppressed in case of permanent critical damage on their parts.
- Ships not yet visible now still play the Augur Disruptor FX.
- Augmented the Memory allocation to texture streaming.
- Fixed a bug displaying small black squares in the Reactor FX of the Space hulk in “The Hunt” Campaign mission if the Advanced Unfos mode is activated.
- “Word of the Emperor” FX entirely changed.
- Fixed a bug causing the Reactors FX not to be linked to the ship, thus ignoring the roll of the ship.
- Some Reactor FX are now visible in the Deployment phase.
- Fixed a bug causing a side element of the Despoiler Battleship to disappear if the Mark of Khorne was fitted on it.
- Improvements brought to the Nova Cannon feedback.
- Fixed a bug causing visuals to be blurred when switching from Medium to Low graphic details without changing textures.
- When a Dauntless ship takes a Permanent critical damage to the prow, it was separated from the ship. It is now kept as intended.
Optimisation
- Randomized Space Marines Admirals are now created with a Random Chapter too.
- An assertion message is now displayed when you want to quit or restart a mission, to make sure that you want to leave.
- Admirals randomly generated now feature a fully randomized fleet rather than a ship of each model.
- A red circle is now displayed around celestial bodies in Advanced Infos mode.
- A red circle is now displayed around Eldar Maelstrom in Advanced Infos mode.
- The recipient of a message is now displayed on chat.
- Writing a save name then using Enter now saves the game under such name.
- The Tactical Cogitator now have a different look when the enemy uses it.
- The Antialiasing Option has been modified to be clearer.
- Timeout added to the Ranked Battle Report to avoid a blocking situation if a player is disconnected.
- The admiral panel is now modified to fit the options possible in the Ranked Multiplayer docks.
- Like Space Marine torpedoes, Shuriken and missile pods projectiles now lose their targets if it becomes stealthy.
- A special overlay message “Boarding Resist” is now displayed when a ship resists an assault action due to the Master of Sanctity “Word of the Emperor” skill.
- While in game, the Nemesis ships names are now translated.
- New Loading tips are now displayed in Loading screens.
- The escape key now stops the timer in a change of resolution.
Text
- Various Modifications.
- Space Marines Macro-batteries had the wrong names for their stats, it is now fixed.
- Suppression of the “Alt for More” text of numerous elements. Their base versions now display the Advanced Content by default.
- Modification on the ships names. They are now in a more suitable order: Class Name + Model Name (Example: Light Cruiser Vanguard).
- Fixed the Asteroid Tooltip that indicated an accuracy modifier of 0.
- Fixed a bug showing wrong values in the “Fear the Darkness” Tooltip in Set your Fleet and In-Game.
- Ships names written raw in the game are now linked to the localization.
- Campaign “Exterminatus” and the “Turns left” are now localized.
- One of the Space Marine Captain did not have Capital Letters on his name. It is now fixed.
- Fixed a bug displaying the Tooltip of “Fear the Darkness” in the set your fleet screen incorrectly.
- The confirmation message in the resolution change is now translated in all available languages.
- The Adversary surrender message was too long in some language, cutting the text. It is now displayed correctly.
- The description of the “Rigour” Imperial Navy favour upgrade is now explaining its real effect.
- All the variables in the Traktor Kanon Tooltip have been replaced by their correct value.
- The confirmation message for leaving the Campaign was cut in several languages, now it fits as intended.
- The “Back” button in the Multiplayer mode selection is now translated.
- Multiple bugs fixed : Decaled text in the scorescreen, flicking text in a confirmation message, text cut in some places.
- A text in German was too long and created a flicking.
Sound
- Lightning Strikes and Boarding successes acknowledge sounds are now played.
- Heavily Damaged acknowledge sounds are now played.
- Recovery and Assassination missions acknowledge sounds are now played.
- Fixed a bug causing problems on Disengagement acknowledge sounds.
- Fixed a bug causing the Tactical Cogitator to affect the time between two acknowledge sounds.
- Fixed an error in Planetary Assault Space Marine acknowledge sounds.
- Fixed a bug not playing “Escort destroyed”, “Success”, “Failure”, “Movement”, “Order”, “Fire at will” and “cancel order’ acknowledge sounds for the guest of a game.
- Fixed a bug not playing “Bombardment mission Expiration” acknowledge sound.
- Some acknowledge sounds for the Data recovery mission were switched. They are now playing with the intended event.
- Fixed a bug causing the guest to not have any collision sound.
- Corrections brought to the Big Red Button’s acknowledge sound.
Known Issues
- When the Host uses the "Running Silent" order, the guest sees the "Lock On!" special order icon.
- The Imperium Space Station weapons range is not displayed correctly.
- Sometimes, the guest can't see the enemy ships in a gaz cloud.
- A rare crash might hapenned between two round of a Ranked.