Greetings Admirals,
We're pleased to release a new update!
This latest patch is mainly a bug fixing update. The next major patch will feature the Tau fleet.
Edit: Due to an issue affecting a wide variety of players, we've been forced to revert the update. A lot of players sent us their corrupted save file and it's been really helpful while investigating the issue.
We're now working on a fix and will update the game with a clean new version as soon as possible. Thanks for your understanding.
Bug Fixes
- Fixed the crash provoked by the Eldar’s favors “Ulthwé” and “Saim-Hann”.
- When changing Admiral level, the icon will be updated in real time."
- A critical damage on the Engines on a ship fitted with the “Mezoa Pattern
- Drive” will no longer deny the special maneuver “Burn Retro”.
- In custom games, the selection arrow allowing to change the game size are hidden when two players are in the same team.
- Erasing Space Marines ranked profiles will no longer create a profiles without name in the profiles selection panel.
- In space station assault mission, the defending player can no longer deploy mines slightly outside of the allowed area.
- The weaponry counter on the ship stats will instantly display the correct number of weaponry when the ship suffers a critical damage.
- Changing the resolution in the game option will no longer reset the display mode.
- Fixed the auto-launch on the skill “Void shield transfer” that wouldn’t trigger for the ships having only 100 shield points.
- During a custom game, the last guest joining the game will now correctly see the environmental elements on the maps when the Host click on the ready button too quickly.
- It will no longer be possible to change the space Marine chapter during the creation of a profile.
- Fixed an issue when replacing a ship that cancelled the refund of the renown spent in the Upgrades and skills fitted on the ship.
- Fixed an issue that provoked some of the environmental elements to spawn upon defense platforms.
- The ship can no longer be stuck in the corner of the map when performing a full Ahead. The ship will now automatically return to the game area.
- Fixed the Adeptus Astartes Imperial’s favor, which did not give its +1 boarding actions bonus.
- Fixed the issue that prevented the player from changing the settings in custom games.
- Fixed the crash provoked by the Eldar’s favors “Ulthwé” and “Saim-Hann”.
- Fixed a glitch that allowed the host player to become invisible with his flagship during the missions “Assassination” and “Data Recovery”.
- Fixed an issue that prevented the guest player from seeing the enemy ships in gaz cloud when they are at detection range.
- In “breakthrough”, fix of an issue that counted the destroyed defense platforms of the previous mission when the player pressed the retry button at the end of the game.
- Fixed the issue on the Dauntless’ wreckage that won’t collide with other elements.
- In ranked profiles, the Admiral level is not displayed anymore.
- Fixed the issue that prevented the player from remaping the camera’s rotation.
- Fixed the issue that made the slow from the Zzap Kanon weapon upgrade permanent if it landed during a micro-warp jump.
GUI
- Fixed a shift on a text in the pregame setting panel.
- Fixed the rank upon the "load profile" screen which could display a shifted value instead of the actual league.
- Change of two Eldar Captains portrait that were not properly displayed in the scorescreen.
- In space station assault mission, the weaponry range feedback of the imperial space station is now properly displayed for the guest player.
- In the main menu, added a missing space above the leaderboard button.
- Fixed the In-game chat that was displayed above the escape menu which prevented the player from clicking on some escape menu buttons.
- Fixed an issue that displayed the light critical damage instead of the heavy critical damage on the engine of an Eldar ship.
- On the Orks generated profile, the skills will no longer be represented by a white square or a blank.
- Fixed an issue that wouldn't display the right number of weaponry for the guest when one of his ships suffered a critical damage on the prow.
- In ranked profiles, fix of an issue that displayed the Imperial logo for the Space Marines profiles.
- Fixed the detection range feedback that wouldn’t display for the allied ships as long as they stayed unidentified.
- Fixed an issue for the guest that could see the icon of the special action “lock on” above Host ships when the host was using the special action “Running Silent”.
- The “escort ship” feat has been added to the transport ships.
Optimisation
- The gamma setting is now hidden when launching the game.
Graphics
- Fixed the favor visual issue that could be be displayed over another ship.
- In the scorescreen of the Elite mode, fix of an artifact displayed over the continue button.
- For the Ork faction, the buttons of the skills boarding torpedoes and torpedoes are no longer swapped between the escort ships and the line ships.
- Fixed the Plasma Macro-Battery firing FX on the Imperial space station.
Text
- The tooltips over the Admiral icon and the Admiral level are now properly displayed.
- Fixed the Eldar Pulsar tooltip which displayed a wrong value (-1) instead of its correct value.
- In “skirmish mode”, “coop” or “multiplayer”, a message is now displayed when the Host clicks on the “to Battle” / “Search button”.
- Fixed an issue displaying the wrong name on the Ork weaponry “Turret Gunz” in game, in the "set your fleet" panel and at the docks.
- Added the message “You have been disconnected” on the Main Menu when a player is disconnected from a Multiplayer lobby (except for the ranked match).
- Fixed a text during the campaign mission “Negotiation” which was displaying the wrong text.
Known issues
- In the campaign, substitutes aren't available when you don't have any ships left. Make sure to keep at least ship intact to avoid the issue.
- The range for Reinforcement (Imperial Navy Favor Skill) isn't diplayed properly. It isn't set to 5000u but based on the detection range of the ship.
- The biggest ships might appear a slightly after a warp but without consequences.
- If the Warp Disengagement is activated automatically, the Guest won't be able to cancel it.