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Answering Goliath Questions

Hey there, Goliath fans! Thanks for all your support of the game so far. We're overwhelmed by the response are very thankful for all of your feedback and questions. We thought we would take some time from our development schedule to answer some of the more frequently asked questions. We plan to make regular announcements like this every Friday through the release of the game.

In these posts, we will attempt to answer as many of your questions as we can. While we would like to answer every single one, please don't take it personally if we don't answer yours. It doesn't mean it isn't a good question, it just means we may have missed it or may not have a good answer for you just yet.

First, let’s talk about how you can help us as we approach the home stretch of development! One of the easiest ways to support the success of Goliath is to select the Follow button on our RA III Steam page and subscribe to our mailing list on goliath-game.com.
With that, on to the questions!

>When is the launch date?

May 12. 2016! We’re excited (and nervous!) that it is coming up so soon!

>What engine are you using?
Unity 5.

>Will there be Steam trading cards and/or achievements?

Yes! We love Steam trading cards and achievements too.

>Is the focus single-player or multiplayer?

The focus is single-player. There will definitely be a multiplayer mode in which players can work cooperatively through the campaign mode, but that is actually going to be added to the game shortly after launch. The reason for this is that Goliath is primarily a single-player game, and we want to devote as many resources to getting the core game as good as it can be for launch. But the basis of multiplayer is already in place, and we will be adding it in as quickly as we can without sacrificing quality.
>Is the focus on RPG elements or are there survival elements like hunger?

Goliath is more of an action RPG than a survival game. Early versions of the game were closer to a traditional survival game, but as we developed the game and heard early feedback, it grew into the game it is today. We enjoy the resource gathering and crafting of survival games, but did not want to force the player to stop fighting giant monsters because their character was hungry!

That’s it for now. Thanks so much for your questions and your support! We are truly thankful for everyone who has joined the Goliath community, and we’re excited to share more about the game with you soon!

- The Goliath Team