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Patch 1.2.6 (bug fixes and balances)

* Ship encounters are now partially scaled to level rather than completely random.
* Ally mechs are now stronger.
* Players should no longer disappear while hunting space fish.
* Space fish generation has been increased.
* Higher chance at finding valuable loot on planets.
* All quests will now spawn with equal weight.
* Assassin guild counter should now work correctly.
* Higher chance of unique armour during Collector guild missions.
* Less chance to miss with ranged weapons.
* Fixed infinte loop bug while using drones during space combat.
* More minor bugfixes and balances

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